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Author |
File Description |
psychomike187 |
Posted on 11/20/02 @ 12:00 AM
File Details |
Map Size: |
400x400 (Large) |
Number of Players: |
6 |
Balance: |
Balanced |
Difficulty: |
Normal |
A joint effort by my friend and i, a nice 6 player map, pretty balanced. alot more points of attack than my previous maps :P |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Pat Dark Knight |
Posted on 07/14/05 @ 10:56 AM
Playability: 3
Bloody Genius!! I had lots of fun playing this, lots of battles, no time for a break - non-stop action! i played 3 v. 3, all computers, except me, and it was fun. Sultan was the toughest Ive ever seen! It was great, with no major glitches.
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view the following comment for a updated resume of the playability.
Balance: 5
3 vs. 3, how more balcanced you can get? I know the Lionheart, didnt take any stone(middle right-side), but had one great wall that connected to the canyons, to protect itself. It was great! I ralised also that one of the 6 keeps has one extra stockpile. I must be jealous of that keep and say that he has more than the rest of us! not fair! ;)
Creativity: 5
It was a real great idea of making a river in the canyone, and its so playable, no glistches - Good Work!
Map Design: 4
I was breathtaken by the complexity of the map. Althuogh there were some small paths in the canyons that were hidden from view ( so that theses macemen keep popping out of there), it is really well done. Nice that you took the time to work on the lanscape. Nice gradiance in the grass, etc.
Story/Instructions: 2
There isnt really a story to base ourselves in. And its quite disapointing that there isn't one, to complement this unbelieveable map. A story is to give the mood of the skirmish, for what the players ware fighting for - lost of the throne, lands captured, etc.
This will affect your final note, and its quite hard to give you a good note, cuz this doesnt reflect the map itself, but it is still a important aspect of skirmishing.
Additional Comments:
Very Good map! One of the best. I have already suggested this map to my friend. Its quite a shame that its now one of the alst maps in this category, but its surpising what marvels you can find when searching abit deaper!
Pat Dark Knight
Dark Knight[Edited on 07/26/05 @ 10:23 AM]
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Pat Dark Knight |
Posted on 07/26/05 @ 10:22 AM
I've just played this map over the internet with my friens ( told you), but after a couple of tries, it has been evident that some castle occupied by the AI do not build anything, such as the Pig, and would not build, so that 10 minutes into the game, he had litterrally 3 milk farms - and 2 irons.
I believe its because of the huge mass of rabbits that occupy the 4 corners, as to which is hard to build any buildings around your keep.
Lionheart also had this problem, but as we played with a rush of 30 minutes, I sent my king to go kill the rabbits. After all the rabits were killed from my side of the rivver, Lionheart was able to build abit of his empire back, but did not put any walls. But the Pig didnt do anything, for his popularity was at 0.
This problem could maybe not happen for everyone, as only half of the AI that we used ( 2 Pigs, and 2 Lionheart), had that problem.
So for this, I have lowered the playability of my review for your map down by 2 points, because this is a big problem that although it may not happen everytim, but may be encounter regularly, it makes it easier for one side to dominate the other side.
Pat Dark Knight
Dark Knight |
HGDL v0.8.2 |
Rating |
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3.8 | Breakdown |
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Playability | 3.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 9,909 |
Favorites: [] | 1 |
Size: | 496.16 KB |
Added: | 11/20/02 |
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