This one was fun to make and a pain to play... the beginning is the roughest hump it get over but after that things go a little easier... It's a beat the clock game so keep it movin' because there are plenty of pests to keep you from getting your task done. Expect to see all of them. Have fun and good luck.
You've definitely got an enjoyable game going on here.
Playability: The reason I had to give it a 4 instead of a 5 is because sometimes the computer didn't recognize the completion of the castle. I think the problem lies in the fact that the keep starts off enclosed, but I'm not sure. Otherwise, it definitely keeps you on your toes and keeps your attention very well.
Balance: Lots of good stuff happening! From the very beginning it is a strong challenge and it never lets up. It's difficult to decide what to build first and that's just SO important for this one!
Creativity: Not much new in here, but still fun. Obviously involved some work on your part.
Map design. I found the flow of the map to be interesting and nice to look at. Not a lot of new or unusual stuff, but definitely attractive.
Story/Instructions: I would have enjoyed more from this, but I didn't find anything really wrong with it as it stands.
Nice game, fleckdoc!
fleckdoc File Author
Posted on 12/02/02 @ 12:00 AM
Thanks for your comments and a nice rating, Passion.
I went back to check on the computer glitch you mentioned and, sure enough, I got a similar "incomplete castle" during one of the trials I ran. I think I found and fixed the problem so it should work better in the updated version that I just posted just.
Thanks for playing it.
Posted on 03/11/03 @ 12:00 AM
I had a good time working my way through this map. I liked that there were "bad" events throughout the whole thing to keep me on my toes. The only change that I would make would be to not allow the trading of stone. I ended up buy most of it towards to end. The map design wasn't very original, but intersting enough to make me plan out where I would build. Thanks for a great game!
Posted on 03/30/09 @ 06:30 PM
Not iron mines (as I associated), but stone quarries are used to meet the number one target of this great scenario.
Under the pressure of a time limit, mend the quarries, but not in a headless and direct way. After I had failed I learned that a consciously chosen detour works best for running these mines.
The valley is interspersed with infinite tiles of marsh. Where to place farms? Food can be a basic problem. Only with a well-tuned core economy I became able to occupy ever more ox tethers and quarries AND build up an army to protect the settlement.
The mission is worth being played repeatedly (well on very hard). You discover new spots of the land by the time and you can try different economical strategies.