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Downloads Home » Stronghold Crusader: Invasions » Wadi Tell Alaaf - cede scenario

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Wadi Tell Alaaf - cede scenario

Author File Description
Earl Listibald
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
http://community.webshots.com/photo/67237514/76570877tsvZYd

After the rain period, the arabian desert is blooming and some water is running through the old Wadi Alaaf.
You arrive with your scattered forces to retake the Tell Alaaf which once was your finest castle.
The self designated Mahdi, Emir El Tafaui, bares the blue cross armour of one of your friends, whom he had killed before.
El Tafaui forced the christian population to work as his slaves and their only hope and relief rests on daily prayer and on you!
Free them.
Take over the mighty Mahdi's castle and rule the desert again. But be aware, if you should ever succeed, there are strong enemies already waiting to take revenge.

Try not to harm the civilian population as these good people will serve you loyally, once they have learned to trust you again. Hunt down the Mahdi's fanatical men as they will never yield to reason and serve you. Never!

Hi guys.
This is a cede-scenario. You must wipe all enemy troops off the map to take over the castle.
To download the blank cede-script go to utilities.
Have heaps of fun.
Best
Earl Listibald

Copy the downloaded and unzipped file in your crusader maps-folder.

I just revised this map. I added some features to make failure a little more unlikely and strengthened the invasions, hehehe. Thank you very much, Lord Mikando! It has been a pleasure to read your review. Thank you again for your effort.
cu
yours
EL
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord Mikando
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability (4). Your task, m'lord, should you choose to accept it, is to siege an Arabian fort, subdue its military inhabitants, repair the battered infrastructure and economy, withstand frequently severe invasions and meet challenging objectives. There's a bit of everything, in other words. It's set in an attractive scenario that leads you into the combat with relish. There may not be too much replayability, because once you've done it, you've done it, but that's no real criticism, just a matter of fact.

Balance (4). The initial attacking force you have to defeat the fort's occupants could perhaps have been slimmed down a shade. Then again, failure to capture the starting objective would render the remaining scenario rather pointless. It's a fine balancing act. The economic objectives might also have been a tad tougher to achieve, because I only experienced the full ferocity of the subsequent invasions by a deliberate avoidal of the mission objectives. I'm delighted that I did, however, because I was seriously apprehensive on occasions as the combat swirled around. The longer you take to achieve your targets, the tougher the fight to retain control of the fort.

Creativity (5). A lot of creative effort and perspiration has gone into this whole scenario. It shows from the story line to map design, from scripted events to invading forces. I found it to be a delight.

Map Design (5). An inviting, refreshing wadi, swollen by heavy mountain rains, meanders around a thoughtfully-constructed, substantial Arabian fortress. An abandoned, pyramided structure to some long-forgotten deity lies at the mercy of desert winds. Ample resources are to be found at this oasis of deceptive peace and tranquility.

Story/Instructions (4). A well-crafted story leads you into the mission with keen anticipation. Instructions about a blank cede script were, however, meaningless to a non-believer such as myself, but presumably I could have altered the combat intensity with a little technical knowledge and effort. How that would play in a locked map was beyond my competence.

Conclusion. I found this mission to be fairly challenging and thoroughly enjoyable. Earl Listibald has made a substantial contribution to my download satisfaction. This was my first Crusader download, although the Stronghold downloads must be in three figures. It's also my first review, which is a daunting little exercise. I therefore apologise in advance if my comments and ratings should mislead.
Duc Camembert
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability (4). Your task, m'lord, should you choose to accept it, is to siege an Arabian fort, subdue its military inhabitants, repair the battered infrastructure and economy, withstand frequently severe invasions and meet challenging objectives. There's a bit of everything, in other words. It's set in an attractive scenario that leads you into the combat with relish. There may not be too much replayability, because once you've done it, you've done it, but that's no real criticism, just a matter of fact.

Balance (4). The initial attacking force you have to defeat the fort's occupants could perhaps have been slimmed down a shade. Then again, failure to capture the starting objective would render the remaining scenario rather pointless. It's a fine balancing act. The economic objectives might also have been a tad tougher to achieve, because I only experienced the full ferocity of the subsequent invasions by a deliberate avoidal of the mission objectives. I'm delighted that I did, however, because I was seriously apprehensive on occasions as the combat swirled around. The longer you take to achieve your targets, the tougher the fight to retain control of the fort.

Creativity (5). A lot of creative effort and perspiration has gone into this whole scenario. It shows from the story line to map design, from scripted events to invading forces. I found it to be a delight.

Map Design (5). An inviting, refreshing wadi, swollen by heavy mountain rains, meanders around a thoughtfully-constructed, substantial Arabian fortress. An abandoned, pyramided structure to some long-forgotten deity lies at the mercy of desert winds. Ample resources are to be found at this oasis of deceptive peace and tranquility.

Story/Instructions (4). A well-crafted story leads you into the mission with keen anticipation. Instructions about a blank cede script were, however, meaningless to a non-believer such as myself, but presumably I could have altered the combat intensity with a little technical knowledge and effort. How that would play in a locked map was beyond my competence.

Conclusion. I found this mission to be fairly challenging and thoroughly enjoyable. Earl Listibald has made a substantial contribution to my download satisfaction. This was my first Crusader download, although the Stronghold downloads must be in three figures. It's also my first review, which is a daunting little exercise. I therefore apologise in advance if my comments and ratings should mislead.

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Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Statistics
Downloads:2,116
Favorites: [Who?]0
Size:833.90 KB
Added:12/18/02
Updated:02/10/03