This is a long & sometimes difficult economic mission with wolf & bandit attacks frequent , so plenty of archers are necessary.This is also my first attempt at creating a scenario so apologies in advance if it is not up to others very high standards,although i have done a reasonaby good job i think & am open to pointers tips & of course critisism.Hope you enjoy playing it ,Steve.
While there's nothing really wrong with this scenario, there's nothing really compelling about it either. You have to deal with many wolves and some bandits, which increase dramatically as you get closer to your goal. The landscape is not particularly interesting, although a nice job was done making the river look realistic. I think the goals ar a little out of whack. Is 20,000 gold really necessary? Eventually you are just trying to amass provisions because the King told you to. Ultimately, the shortfall of this scenario is that there is no twist that makes it original. I made a similar scenario, Microcosmic God, and in retrospect, it suffers from many of the same problems.
Posted on 02/01/03 @ 12:00 AM
This was a fun mission with a LOT of goals to complete. It took my a while to complete, mostly because of the large quantities required. I liked that there were a large amount of banit attacks throughout the mission - these helped to keep me on my toes. I did have one problem - which might not even be on your end. As I gathered pitch, it didn't show up as "completed" on my chart. Also, once I had killed all of the wolves, this didn't show up either. Again, I don't know if the problem is on your end, or if it was with my game.
Posted on 03/31/09 @ 02:07 PM
The mission requires mass production. That's not original.
Challenging is only the start, when thefts and plagues hinder you to raise much gold. And you need to buy bows here. Later on, the game becomes a quiet and unexciting castle builder. You cannot sell lots of good, so you have to let you population grow for tax income.