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Downloads Home » Stronghold: Sieges » Carreg Cennen Castle 1298 A.D Revised.

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Carreg Cennen Castle 1298 A.D Revised.

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Map Size: 400x400 (Large)
Difficulty: Normal
Revision 4/05/03: It was brought to my attention that one can walk around the castle and win in a most unhonorable fashion. Bad Form my fellow Knights and Squires. If one had read the description you would have noted that attack from these sides is physically impossible, I have visited this castle several times and know this first hand. As the game limits the amount of height one can raise land, I am somewhat limited in recreating this effect. I am loathe to make any part of a map inaccessible and you can still access the land behind the castle but only by going through the castle itself. I hope you will find this revision more challenging.

Perched on a 300ft. limestone crag, Carreg Cennen Castle has one of the most spectacular locations of any castle in the world. The Castle overlooks the Black Mountains and is shrouded in mystery. Nobody knows who built the first castle here but there certainly was one before the present fortress of the Thirteenth century. This castle was built by John Gillard at the behest of Edward I who granted it to him. It is a rectangular courtyard castle with classic Edwardian projecting angle towers and a twin towered gatehouse. The outer ward was added later on to the North and East sides of the castle, the only sides that attack was even possible. Carreg Cennen was badly damaged by Owain Glyndwr in the early Fifteenth century and subsequently repaired.In the War of the Roses the castle was the scene of action when it was taken by the Lancastrians. Besieged by the Yorkists the castle surrendered and was rendered useless as a Fortress. Carreg Cennen then became a haunt of bandits and thieves. Having become a menace to the surrounding countryside, The castle was slighted by William Herbert of Raglan Castle. William hired '500 men with picks and Bars' who partially dismantled this 'robbers den'.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jando The creator obviously did a lot of work researching the history of this castle, and turning it into a Stronghold Scenario. Well done!
However, I found it far too easy. I barely had to move as the defender, and I got it on the first go as the attacker, with not too many losses.
Don't get me wrong, I LOVE historical scenarios. I think everyone else does as well, judging from its download rate. But I also like castles that give me much more of a challenge than this. Maybe I'm alone in that.
Sulis Playability: 3/5

Tricky one this. Without a doubt the map plays fine, and the design of the castle combined with some (unfortunately) erratic AI movements ensures that the siege will be quite prolonged, giving the atmosphere of time. This aspect, for it's faults, seems to work. The AI troops as a defender spent a lot of time hacking away at redundant sections of wall, allowing them to be picked off by crossbows and archers. That said, it's an interesting siege map that I found overall to be very enjoyable and was interesting to play as an attacker. With a number of entrances possible (gatehouses or walls), the movement of troops around the castle can be key. This was especially the case if playing on a very hard difficulty setting. Good effort, though.

Balance: 3/5

Make no mistake, this is a well thought out siege map that can, and does, lend itself to both attacking and defending. It does suffer somewhat playing as a defender and the difficulty level needs to be raised to introduce as many AI troops as possible. In some ways the ornate modelling of the castle has a negative aspect on the balance, as the AI will randomly hack away at sections of walling without concentrating their efforts on accessing the keep. This is a great shame as the design itself is extremely good. Working within the constraints of the AI isn't the most ideal solution (design for effective siege is always tricky). Good, quite difficult in places, certainly above average. Credit for a healthy troop combination in the castle... it's always nice to see a liberal but not over-use of crossbowmen and archers, allowing the castle in parts to defend itself.

Creativity: 4/5

Not only is this a very well designed reconstruction of an existing castle (with a few tweaks), the author has clearly invested time and care in offering an overall design that both appeals and inspires. The attention to detail is second to none and the artistic streak here shines through. A good siege map with care and attention.

Map Design: 5/5

Personally I really rate this map. The landscape, whilst bleak, has been worked on and takes on a fairly rugged and wild appearance albeit flattish. I like this aspect of the design, as much as the castle. Clever modelling (for all it's AI related problems) offers a healthy, aesthetically pleasing castle that looks stunning and yet functional. Great stuff again!

Story/Instrucitons: 5/5

This is how to do it. An interesting historical intro based on clear research and knowledge. The author again has involved the player, detailing a few facts and snippets of information that both reads well and is easy to understand. Always a bonus as far as I am concerned with a historical recreation.

IN SUMMARY: Despite it's slightly easy to beat nature, I heartily recommend this as a download. When care and attention to detail are evident in a map, the author deserves praise and a fair review. This map is no exception.

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