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Center Keep

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
As the king was on a parade he came under attack and went to the hills, looking back watching his people die and town burn. "Let us go to Center Keep, Sire." said a knight. You rode to the castle and prepared the defences for a massive siege. You look at the on coming armys and ask your men "Are you Ready to die?"

This can be played at any level you want I prefer Very hard. I am open for ALL tips. In this update I made this map a seige because I really had some trouble making a invasion.

I am still working on this and playing it so I can perfect everything.
Thanks! ENJOY!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 5/5

The idea behind this map is very good indeed! You have a pre-built castle with numerous curtain walls and gates leading to different sections of the castle. In the middle lies the keep. Defend the lord... sounds simple enough, and it is, but it's a great idea in theory that works very well here. On very hard setting, the invasions are huge and your troops pale in comparison. There are sufficient units here, and after some false starts I opted to move all of my troops to within the central wall around the keep, with knights, macemen and pikemen defending the lord on top of the keep. It worked... an unorthodox method, but this didn't detract from the enjoyment of the map. There is always something to do here, as you need to move your archers and crossbowmen around the walls to ensure they enemy AI doesn't break through too early. This is a genuine effort at producing a large-scale invasion, no frills and no economic goals. Full credit to Tedman for perseverence here, it's a good idea and a generally very playable map.

Balance: 5/5

On very hard setting, this is a real challenge. Making use of the AI weaknesses helps. The archers and crossbowmen weakened and killed a large number of attacking units as they pounded the castle to rubble. A better AI would concentrate on heading straight to the keep, but this doesn't detract from a really good scrap. In the end I had few pikemen left to defend me and the archers had taken a pounding too. Each time I played this (5 in total) I only just managed to win, and by my standards that's a well balanced map. Good work, Tedman!

Creativity: 4/5

Whilst this map is a simple idea, as stated above, it works well. The map design and story is average overall but I need to stress that taking this aside the general theme of the map is a good one. Not everyone's cup of tea, maybe, but I can see what the author is trying to achieve here. Again, very credible effort.

Map Design: 3/5

I'm sure that Tedman will be the first to admit that mapmaking is difficult. The design and layout are more functional than aesthetically pleasing, but there is a definite landscape there and the castle functions well in keeping with the story idea. There is some use of the terrain tools here and a few eye candy pieces that please the eye. Without a doubt, the author is improving very nicely in the design area and this map is notable for one reason especially... great use of scale! The invasions, being as large as they are, seem neverending and it's quite a sight to see lines of troops approaching the castle in a formidable manner.

Story/Instructions: 3/5

As well as a brief introduction in the description download page, there is a cute story before the map launches. Nice to see some humour in here, not a bad effort.

IN SUMMARY: This map works for me. It's a really good scrap from start to finish, just the right length of combat and an involving map. With more practice in designing the terrain and castle for future maps i'm sure Tedman will continue to improve. For someone who's really trying to offer the downloader a good quality map it's pleasing to see Centre Keep as a leap forward. Keep up the great work! :)

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Map Design3.0
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Size:754.70 KB