Generally speaking, Seawheat Castle is a commendable and interesting siege map. The map design is good which added to the gaming experience. However, there is one small but major flaw with the castle which unfortunately affects gameplay hugely, as well as balance. Within the castle itself is a small gatehouse, the last one before you can storm the castle. This can be bypassed by climbing the stairs, running around the castle walls and accessing the top of the keep via the back. This is a great shame, as without this easy route in, the game would be harder to beat and much more enjoyable. Still, 'Seawheat' is quite a good map in it's own right and I did enjoy playing this several times.
As above. One small flaw can upset the balance tremendously. I opened the map in the editor, blocked off access to the keep via one tile of crenulated wall and played the map again. And what a difference it makes. The map becomes much more difficult as you have to take down the gatehouse whilst under fire from archers and crossbowmen. I can only assume that this small item was overlooked when the map was designed.
Even with this problem, the map was pretty good. Using the starting troops allocated to you puts you as the weaker force. Luckily, you have money enough for 6 catapults or trebuchets, which alows you to pummel the outer gatehouse and towers, a formidable obstacle against your pikemen forces.
Not a bad effort here. Personally, I love to see coastal castles, they seem to have a wonderful atmosphere to them and Lord Azron captures this well with a quite fancy fortification. As an attacking siege it works well.
Map Design: 3/5
The terrain is modelled quite well and the coastal scene works for me. It looks almost fantasy-based, though subtle in design. The castle and associated buildings, including the gatehouse and stone bridge are defintely worthy of a higher score, but for the flaw in design mentioned above. Some good work is evident. Quite a pretty castle, I liked it.
Whilst there may be little in the way of content here, with no real story or substance, I couldn't help but be amused by the short introduction. Whether this was intentional or not, it made me chuckle! A generous 3 score.
Seawheat Castle is a fun map, looks fine and almost works perfectly. There are some really good elements here in terms of subtle eye candy and castle modelling. You can't help but like it.