On their way back from yearly raids, the fleet of the Nordmen suffered heavy damage due to early winter storms. The homeland can’t be reached before the fall of winter and they have been forced to land at this foreign coast to repair the ships and take shelter.
After exploring the surrounding area they found this mysterious brownish-red metal, which people from the southern regions is crazy for. So a quick decision was made. The metal shall get mined; an expedition sent to the south to sell it for a good profit and acquire the urgently needed supplies for a winter encampment. Fortunately the land has riches of pitch and wood, so the damaged ships should be repaired without delay.
Unfortunately though, this region doesn’t seem to be abandoned. Scouts observed strangely armed troops, which looked strong and dangerous. So it would be wise to build up a strong defence and keep on guard.
Meanwhile Druids determined the most favourable day for the departure back home. Make sure, you are well prepared, when this day comes.
Basically it is an invasion map with economic goals. It is an archaic map, since only wooden structures can be build. Good use of terrain and ressources are important to win the scenario.
This is a hard map, that requires alternative defense techniques, since the enemy has more strong troops than you have, so it is kind of unbalanced, but that is intended in gameplay.