Town - Housing
This section contains those
structures that can be found on the Town tab of the structure bar. All these
buildings are related to housing your villagers and taking care of their physical and spiritual health.
Hovels |
 |
Your peasants will want to live somewhere and though the Keep will have space
for some of them, larger towns will need more housing. Each hovel will have
room for eight additional workers.
After a while the hovels will change to crude huts and even rough cottages.
Wood: |
Chapel |
 |
A small chapel will house a single priest and will allow you to satisfy the spiritual
needs of your villagers. The priest will roam around your castle so you should
be careful of where you build the chapel. A spot close to the stock pile is
a fine choice, but remember outlying buildings need chapels too.
Stone: 10
Gold: 250
Workers: 1 |
Church |
 |
The people living in a bigger and more properous village will want a church as their
place of worship.The lowly chapel will not be seen as good enough. The priest
will roam around your castle so you should be careful of where you build the
church. A spot close to the stock pile is a fine choice. You can build chapels
close to outlying buildings.
Stone: 20
Gold: 350
Workers: 1 |
Cathedral |
 |
A city needs a cathedral as its citizens will want to show off
their wealth and piety. The priest will roam around your castle so you should
be careful of where you build the cathedral. Remember to place chapels near your outlying buildings, though.
Stone: 40
Gold: 500
Workers: 1 |
Apothecary |
 |
Larger towns will suffer from diseases and the enemy might even shoot dead cows into
a Stronghold to speed this up. The only way to counter disease is to hire an
apothecary who will collect herbs and other things to make the simples and potions
to cure your villagers.
Wood: 10
Gold: 50
Workers: 1 |
Wells |
 |
More than just pretty and used for wishing, wells are actually needed to prevent
fire from raging through your village and burning everything in its way |
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