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The Final Assault

Objectives

Kill Enemy Lord

Time limit of 2 years in which to achieve victory

'Now the siege towers are ready, lead the main assault against the north wall. Word has come in of a massive Egyptian army marching to relieve Jerusalem so the main fortress must be captured as quickly as possible'

No trade options

Notes

The first historical campaign ends as it starts, with a fight to capture a settlement. This time the numbers within your army are larger, but so are the defences of the castle and the troops defending it. You are provided with two siege towers, a healthy representation of archers, knights and pikemen. At first this may seem rather easy, but you are faced with a potential menace in the form of flame throwers. They can quickly reduce your troop numbers, including the more hardy swordsmen. In addition to this, victory has to be achieved in just over two years.

Despite the provision of siege towers, you can kill the lord with a little bit of brute force, although troop losses may be higher. Start by moving your archers to within striking distance of the main gatehouse. The aim here is to kill as many of the flame throwers as possible. I sent my two knights to attack the tall tower to the left of the gatehouse. Whilst this provided an entrance into the castle, it also provided a distraction to the enemy archers defending Jerusalem, thus my archers were able to effectively wipe out all flame throwers on the front wall.

Once done, move your pikemen, in two equally sized forces, into the castle and kill all enemy troops in the two large towers at each corner. You may want to back up these with three or four swordsmen to finish off any enemy troops that may make it through. Swordsmen can also be used to eradicate the remaining enemy troops if you wish, but at this stage the bulk of your swordsmen can be sent straight to the keep to kill the enemy lord.

Index


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