Mission 5 - A Castle in the Marsh
Start Date: Jan 1410
Time Limit: 12 years
Finally we need to replenish the castle treasury. We have a contract to provide pitch to a foreign buyer. Go to the old castle in the marsh and expand pitch production. A cruel master has ruled the people there. It is up to you whether you continue his policies or adopt a kinder approach.
You start with a high fear factor. People are coming to your city but only because of double rations, so watch your food stocks carefully. I chose to demolish the torture structures to increase my popularity, of course you may prefer to have people afraid of you.
You will need to sell goods to make the required profit. Pitch, ale, wheat and hops are the items that bring in the most money. There aren't many trees close to the castle so you may want to import wood to allow you to build quicker.
Plague is the main problem you will face; putting in apothecaries reduces the severity of plague. You will also have the usual diseases with food crops later in the mission.
My Score: 7,114