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Custom Economic Mission 4 - The Emerging City

Base map

Start date: March 1360

Objectives

Easy
Achieve population of 150
Blessed 30%
Drinking ale 80%
Fear Factor of Pleasant 5
Gold 5,000
Normal
Achieve population of 300
Blessed 30%
Drinking ale 80%
Fear Factor of Pleasant 5
Gold 10,000
Hard
Achieve population of 450
Blessed 30%
Drinking ale 80%
Fear Factor of Pleasant 5
Gold 15,000
Very Hard
Achieve population of 600
Blessed 30%
Drinking ale 80%
Fear Factor of Pleasant 5
Gold 20,000

You have a long time span to turn your village into the greatest economy in the land.

Resources

Supplies
60 wood
60 meat
Trade
ResourceBuySell
Cheese84
Bread84
Wheat238
Wood41
Stone147
Spears2010
Pikes3618
Bows3115
Crossbows5830
Maces5830
Leather Armour2512
Iron4523
Pitch3015

Notes

You need to build a large and prosperous town; there is no time limit so you can build slowly. To make the gold requirement you will need to do a lot of selling but you should have plenty of workers and you can make and sell a wide range of goods so it shouldn't be a problem.

The major problem I had with the mission was with fires, but with many wells spread throughout the town I was able to control them without losing too many buildings. Crop diseases occur occasionally.

The pleasant fear factor can cause problems as at Pleasant 5 your peasants are only working at 50% efficiency. I added most of the nice things once I was near the objectives.

Once the objectives are met a timer starts, you must then maintain the objectives for a further 3 years. If any of these falls below requirements at any time in this period then the 3 years starts again. I needed to have extra people in my town to cope with the population loss that occurred when a fire broke out.

Finished map
My Score: 12,381

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