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Stronghold and Crusader: Scenario Design and Modding Forum
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Stronghold 2 » Forums » Stronghold and Crusader: Scenario Design and Modding Forum » Is it possible to edit crusader (not Extreme) trail?
Topic Subject:Is it possible to edit crusader (not Extreme) trail?
posted 10-02-16 03:51 EST (US)         
I seen some russian video showing that he changed the crusader trail not extreme. Is it possible to do it?
posted 10-05-16 18:15 EST (US)     1 / 2       
I don't know how to do it, and it appears that there are few men that know how to accomplish that. If you want to find the answer, you could go to Stronghold Nation, and try to contact the creator of the Russian mod Stronghold Europe, I think it's CyberCorpse. I don't know about GMB mod, there are a lot of stuff in that mod too, the creator of GMB mod could know how to do it as well. Only I don't know if it is simple, and I wouldn't be surprised if editing the exe file is required to accomplish that.
posted 10-07-16 21:50 EST (US)     2 / 2       
In your Stronghold Crusader Extreme HD folder, there is a file called extremeTrail.csv, it can be opened in Excel or OpenOffice Calc. The first column in the file contains the name of the map for each level. I have successfully change the first map in the trail by changing its name. Also, you have to restart the game in order for your changes to the csv file to take effect. I don't know how the other columns work for sure, but I believe these are what they mean:

fairness: This seems to number between 1 and 5, 5 being the highest human advantage and 1 being the highest computer advantage.

start_levels: I have no idea what this could mean. Perhaps the number of starting troops or power level?

num_players: The number of players in the level including the human player

player1 - player8: player1 is always 0 (empty, for the human). The subsequent players are all AI names corresponding to the player slots. 0 indicates an empty slot.

start_position1 - start_position8: This indicates which keep position on the map each player is given.

team1 - team8: These columns are used to set the team numbers. Players with the same team numbers are allied.

aiv_type1 - aiv_type8: I think this is used to indicate what village the computer uses. Each computer has 8 predefined layouts that it can use to build its castle, numbered 0 through 7. What I don't understand is why player 1's aiv_type is not simply always set to 0.

And those are all the columns. Good luck!

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[This message has been edited by Timballisto (edited 10-07-2016 @ 09:52 PM).]

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