Well I'm a little late to the challenge, but I will start it nonetheless and try to catch up. I just finished running through Stronghold and Crusader again after some time off and I used this site for hints. I had seen Sparrow's Challenge and after finishing I didn't want to just put the game away again. So I decided to try the challenges. I am through the first two in the past couple of days so here is my strategy and results for the first mission.
ASSAULT: For the initial assault I massed my archers and placed a few spearmen and laddermen in front as a shield to stop the initial attacks. After that I moved my archers forward slightly and took out the spearmen on the hill. I then massed my archers just out of range along with some spearmen and the tunnelers and some laddermen. The former to guard the archers flanks and the latter to draw fire on the way up to the wall. So everybody runs up to the outside of the left wall and my archers slug it out with everyone on the left while being shielded from the ballista and any other archers. They win the numbers game and then place the archers opposite the keep and just use mass volleys under cover of the wall targeting the Lord. In the meantime I move my troops along the southern edge of the map to opposite the front gate. In my first runthrough I had some knights run up the rear of my swordsmen on the way into the castle. So I shifted to avoid this. I turned up the speed and took a nap and eventually the archers will do the job. A little cheap, but hey that's me, and it also gives you most of the castle's soldiers in return.
INITIAL DEFENSE: After killing the Lord I ran everyone in. Spacing the archers and crossbows out along the front and first tower back on the left side. Making sure to pair archers with braziers of course. I then placed a single wall on the left out from the castle, a little behind that tower on the left, down to some rocks at the shortest point. Sealing off the rear of the castle so I could begin demolishing and setting up my preliminary infrastructure.
I allowed the infantry to play soccer with the former Lord's head in the muster field since I wouldn't need them for the defense. I pitted that left extension wall(you can also double this wall, but being that stone is always more important than wood in this mission single wall and pits is better) and also around my exposed towers as much as I could. I used any stone I needed from demolishing everything to the rear of this front line and quickly set up woodcutters around the outskirts and demolished the pits within my walls to gain wood to pit outside and do some initial building. I also demolished everything outside the front wall since all I needed I could get behind the front wall. With the exception of the quarry and some apple orchards I used prior to the 2nd defense. I also stopped production on all non crossbow arms producers to quickly get extra peasants to build archers to put on the wall. With this, the initial attack was a matter of grinding down. The enemy reached but did not breach.
So after the initial assault there is plenty of time to establish most or all of your war machine.
ECONOMY: I placed hovels on the right of the rear island and on the left island. I rearranged the inner grounds to provide for dairy farms(21 by the end). I used these plus two apple farms, on cleared land, as almost my whole source of food. Oh yes, plus four hunters placed inside my front wall. Hunters and woodcutters walking around during the battle provide a small but nice nuisance to the enemy. This was enough to provide for my populace at 1 and a half consumption on average. I shifted the granary to in front of the keep and let the bakery and hops production use up what remained on the stockpile before deleting them. I deleted any religion since it becomes just a hindrance towards the end with cathedral demands. I bought ale and built taverns(3) to keep at 100% coverage. So with taxes at -8 I ended up with more than enough money for the mission. I kept around a dozen woodcutters going for the mission. Clearing the keep area and then moving outside on the left and right flanks with cutters placed behind the wall. And of course the quarry. Stone was my most important and rare resource being I was going for a no breaks defense. I kept it running as often as I could and put a gate just for it between my stockpile and it.
MILITARY ECONOMY: Going for no wall breaks and having all my infantry that I started with I took a chance and deleted all military production except for crossbows and leather. I used up all that was initially in the armory to produce extra infantry(since I couldn't sell anything). Making sure to produce as many knights as possible. After this I could also delete all stables. Being that I was at a point of no return.
I moved the armory near the stockpile and built more crossbows and leather. 12 mixed total early on and 18 at an 11-7 split before last battle.
DEFENSE: I produced crossbows and moved them to my wall as quickly as I could. That was 90% of my defense. Which is the basic meatgrinder one. A wall and tower line basically across the former front castle wall. (Deleting any wall before placing a tower and making sure not to delete any braziers to make the most of the remaining archers fire.) I mainly just extending out to the left to the river. I ended up with two more gates. Both on the left. One for the stone and one for woodcutters. I was able to add 7 more square towers by the end. 2 far right and two far left and 4 more close to left of the main gate as they would fit. Mangronels in all(deleting the front ballista and replacing with a mangronel so my troops wouldn't get popped in the back of the head. I had been on Crusader for so long that it took me two battles in my runthrough until I could figure out why my ballista tower was emptied out at the end of each battle. I pitted everywhere. Starting with gates and towers and ending with a wall three thick of pits from left to right. I tried to use an extra layer of wall in front of my left and right towers to absorb damage.
In my runthrough I was overun because I didn't have spare stone and enough archers and siege defense and my infantry around my Lord. I left 80 spare stone for the last which was enough. I produced crossbows much faster. I put my infantry on the keep. And at the end gated the keep and threw in oil engineers to seriously stunt any attack. This never came into play being I wasn't broken this time. Most important was I adjusted with the towers on the left which could reach the engineers building on the left. So any siege on the left would not be built or would be rapidly destroyed from the tower archers or mangronel. On the right they were in the reach of my mangronels, but were often able to build a full compliment. So my only forays outside the walls were to counter engineers exclusively. I ran between or away from all attacking units and used small groups of knights to hit and run undefended engineers or siege equipment. Trying to reduce their effectiveness on the right. This worked fairly well. A couple of attacks almost took out a tower, but I made it through. The only chance the enemy had was with siege with the defense I had. Any infantry could not stand outside the walls long enough to break them even if they made it past the pits. Archers were outnumbered and outdefended. And the engineers were put in check. So the battle I lost the first time became a cakewalk this time.
So basically assail the engineers and grind the infantry with crossbows, mangronels, pits, and oil however you build your castle in this one.
Note: I had not read Sparrow's rules prior to this map so I did incur on two of them. I did not know about sprite limits and I did overproduce troops. Although many of these were the infantry I was given and I did not use. Used troops were about 500. Total was approx. 750. My bad if this affected the attacks. It was not intentional. I will watch this in the future. The other was that my left tower archers could reach the front half of the far left staging area. I lost on the left in the first time on this map so I wanted to make sure I had it protected. The only place to build towers on the left was almost at the river. So I did. Most of these troops were light and would never have been a threat anyways. It was actually kind of merciful to kill these spearman and archers early before they got their hopes up in their charge. This too was not intentional or decisive. I could have towered up all the signposts if I wanted. It was mainly a clash between my desired castle design vision and map design.
That's it. I mean it. I'll try to make my next challenge posting more terse.
Also, Thanks for this extra challenge. This game is too damn good and I was not bored with it after finishing the regular missions and am glad to have this. Also thanks for the excellent site. It's well set up and useful.


[This message has been edited by Ironfist88 (edited 04-28-2006 @ 11:11 PM).]