Well I took a day off and got this one today. An interesting beginning and then a relaxing finish.
Once you get how the beginning plays out then you should be able to handle it and once you get by it then you can coast to the finish.
I made an initial defensive line in front of my keep along that 2nd wall and then once I got some control I moved everything to the very front wall and continually built up that until the end. I deleted rear stone in the beginning as areas were cleared. Keeping the sq towers for ballista as early support units.
Well to begin with I shut down every building in my economy except the wells. The enemy is everywhere and getting any production going is almost impossible. What I really wanted was the extra peasants so I could throw down my armory and have 10 more archers immediately. I took my initial spread out units and contracted infantry to just outside the keep and to the southern gatehouse. Making sure to protect my archers. I put my archers to the tower and gatehouse to the left of the keep were they initially approach and those few behind my rear infantry on the gatehouse. After the rear was cleared I let those archers move left to start to clear those troops. After they took the archers off the wood towers I moved the knights to take out the other archers before bringing the archers on the left into my front line. Everybody was moved up with the infantry in reserve and a few archers to take out other stationary units. I eventually tore down all stone and put it in one front line and then tearing it down to build on the other front.
So my front was blocked off and only the far right and left were open before that 1st spear attack. This forced the intial attacks to take a long route, coming in towards my gate and then spinning around to that crossing south of the barracks. This gave my initial small group enough time to take them out without too much trouble. The subsequent attacks didn't increase in size as I could see. So as reinforcements are added, battle outcomes are decided beforehand.
I brought my production online soon after getting my defensive line established. Getting food and crossbow production first.
I was pretty sloppy economically on this one, so there is wiggle room. I got food up slow and I didn't deal well with the plagues. Focusing too much on defensive adjustments. I tried to keep pop down to allow food to catch up. I used a few cutters early and bought some wood. Later wood was plentiful allowing me to sell some. I had 2 fletchers very early, peaked at 5, and than down to three.
I got the armor going last allowing my initial buildings to trickle it in before increasing it towards the end.
I used ale and extra or double rations to get the money flowing. Running at -8 and -12 after the wave of plagues.
So the req. money came easy after a slow start. I made sure to fire protect my granary and armory and just deleted and/or spaced outer buildings to deal with intermittent fires.
I used ballista and crossbows along that front line and left a straight path towards the keep just to get the battles over quickly.
I threw down bad things at the end to put me over the top. All the requirements came together almost equally so I held back on those to avoid their negative impacts. Although they probably wouldn't have thrown off overall balance either way.
I took my typical cowards way out to take down the Lord. I put up towers below the ridge line south of his keep. Mangronels were able to eventually take down all of his archers and most other troops. In between major battles I ran some archers over and took out stragglers before picking away at him.
I had fun with it trying to find my ideal starting strategy and it was nice to be able to relax for once to finish off a map.

