karnocdraken
Archer
posted 01-12-17 01:34 EST (US)
Hello, I would like to discuss a few glitches Iv'e came across recently and looking for a solution to them. The first one happens almost every time I play a skirmish with Frederick. As the game progresses and is always late into the game, Frederick's Engineers guild will vanish leaving engineers standing on the intact plot of dirt that used to be connected to the guild! He will not replace the guild and Iv'e only saw this happen with Frederick.
karnocdraken
Archer
posted 01-12-17 13:46
EST (US)
2 / 8
Alright thanks, I like to do a lot of simulations with the castles I edit/create. With that said, the next issue usually occurs whenever the game goes on a very long time. Lets say if I leave it on over night, when I check everyone's castles in the morning many of them have no peasants and workplaces are flashing with no labor! Also Iv'e noticed several houses around the castle have been deleted or destroyed, but the AI has plenty of wood/gold to replace the houses, how can I fix this?
karnocdraken
Archer
posted 01-12-17 20:58
EST (US)
5 / 8
Yes this last time I did my simulation there were several castles that had no peasants at all after several hours of the game running by itself. One of the castle's armory was full with some workers waiting to place new weapons inside but the Lord couldn't recruit any units without the peasants. Also, everyone's popularity was still green, which is strange? The way I get the game to keep playing so long is set up teams of 3v3 AI, have them spread out far (map- The River, Marshy Mayhem) and once the game begins I rush to a castle of my choosing and allow the AI to kill me. On more occasions than not, the game is over and one or the other team has won after I wake up and check it. I'm really not sure how many hovels to give each AI but I usually put 10-12 for each edited castle I create. This may sound like a lot but I have really upped weapons production for all AI like Fredrick, Wolf, Lionheart, etc.. But speaking of pictures, how do I add a picture of the glitch in my topic/reply?
karnocdraken
Archer
posted 01-22-17 14:33
EST (US)
7 / 8
Ok thanks, I'll be posting a picture soon. So here is another problem I've discovered. Whenever a Lord has a moat around his castle, and the enemy AI sends a large army that is able to dig (Macemen, Pikemen, etc.) they just stand at the sign post and get pelted with arrows! They will only send 5 or 6 men at first to dig and they are quickly killed! Is there any way to fix this, because it makes no sense at all... And makes having a moat no fun...