King Arthur:The coming of the saxons(Part.3)
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Mission Objectives:
Win:Capture they stone Circle.
Lose:Sir Bedivire Dies.
Lose:Merlin dies.
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Buildings Available:
Single thickness wall
Double wall
Stairiwell
Gatehouse
Barracks
Armory
Hovel
Granary
Apple Farm
Stockpile
wood camp
Poleturner's workshop
Fletcherk's workshop
Stone quarry
Ox tether
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Hints
*The Saxons blocking your path are many.You will need a lot if troops,both archers and Men-at-Arms to succeed in you
mission mission.
*Merlin's power can be devastating in an emergency,but keep him well guarded as he is weak in hard-to-hand combat.
*Gain control of the bridge with archers to stop any Saxon invasions heading towards you castle.
*You will need to use Sir Bedivere's"Horn of Camelot"to breach Saxon ramparts and gain access to they circle.
*Do not attempt to rush thy circule until you have first secured you castle from Saxon invasions.
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Start.Ok, lets start archers production. biuld some Fletcherk's workshop abouth 8 and 1 Stone quarry whit one Ox.
You don't need wall the enemy invasion small so make some Spearmean and archers to defense about 15 spearmean 10-15archers to line stand.
We have normal army take all troops and merlin,Sir Bedivire. lest go to bridge,Merlin and bedivire leave don't use for now take all archer and spearmean and go to other bridge site archers left in britdge end all spermean fast send on hill were is enemy archers
When you break first wall you need time to take back Sir Bedivire powers,or you send all troops whit merlin close to wall you can see you cant kill 4 enemies archers,so whit your merlin super powers kill them.
you need have archers about 30 minimum or much spearmean to take circle fast.
so make 2 group of Archers and send here and here like in photo and take all spearmean and send to the circle!.
You Win Mission and now you see short Trailer.
King Arthur:The coming of the saxons(Part.2)
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Mission Objectives:
Win:Until Merlin's arrival.
Lose:Sir Bedivepe dies.
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Buildings Available:
Barracks
Armory
Hovel
Granary
Apple Farm
Stockpile
wood camp
Poleturner's workshop
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Starting resourses:
Wood.72
Stone.50
Gold.500
Food: Unknow
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Hints
*You will be attacked from the sea.so position troops accordingly
*Biuld up your castle's economy by placing an extra apple farm
*Begin spear production early by placing poleturners and an armoury,this will allow you to create extra Men-at-Arms
*If you need more gold,raise taxes and offset the negative papularity by increasing rations.
*Now that Sir Bedivere has regained his health,he will be you best dyfense.
*Do not move your soldiers too far from your estate;you could be attacked from any direction.
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Start.
Send Some troops in to 2 beach sites about 10-15 Spearmean.
Build 2-3 wood camp 1 house,and armory when wood come build apple farm about 12.raise taxes and offset the negative popularity by increasing rations. ok build 8-10 Poleturner's workshop.
Make 24 Spearmean to defense enter to castle.
and wait for Merlin.
King Arthur:The coming of the saxons(Part.1)
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Mission Objectives:
Win:Rescue Sir Bedivire Return him to your keep.
Lose:Rescue party destroyed.
Lose:Sir Bedivire Dies.
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Buildings available:
None.
Start Resources:
None.
Start Buildings Available:
None.
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Hints.
*They way ahead is heavily by Saxons,examine each path and chose carefully.
*Saxons Warriors are tough and each one can easily take several Men-at_arms
*You Men-at-Arms have a deadly spear throw,but only one at a time.they will be resupplied in time,so do not rush
*Watch out the bigger,long range patrols,they best avoided for now
*Don't forget,once you reach Sir Bedivere,you must return him to the safety to the keep.
*You best weapon is surprise,ambushing small group of enemy soldiers is a powerful tactic
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Start.
Take troops and go shortest way
When you reach Bedivepe
1.you can back your first pass to castle.
2. -or take 8 spearmean and together whit Bedivepe back to keep.take all other left spearmean and kill all saxons in this river site.
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Evil Chapter:The army of darkness.
Mission Objectives:
Win:Kill Radu
Lose:All pleyer's troops are dead
Lose:Vlad Dies
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Buildings Available:
None.
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Starting Resourses:
Gold:500
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Hints.
*You dragon will not last very long,so use him early.
*You are provided with creepers,do not hesitate them to turn radu's weaker troops against him.
*Ladders are not you only way into they castle,but could provide advantage
*Capturing thy gatehouse will mean you troops will not have climb ladders and will give them quicker access to they castle's keep.
*Capturing a feature that overlooks the castle can give you archers a change to clear the walls of defenders.
*Digging the moat without trying to clear defenders from the walls will only result in heavy losses.
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Start.
We don't have much time so take Hell Hound or werewolf,
and go to kill archers on wall when you kill them send all troops close to that tower.
When you send all troops near to tower, if you see near of bridge is wall whit much troops if you go there you lose only much troops.
So take.Dragon and Gigant demonic Bat.
Left some (4)or more Gigant demonic bat.
if enemy left some on wall anyway left them take all troops and go to other bridge side.
Take werewolf and kill archers on wall.send your all Gigant demonic bat on hill were is iron fro there attack troops on wall.
best kill that tropes in red circle.
when you kill them or how much you can best kill pikemean and swordmean.
and finally take all troops send near to gatehouse use lord super werewolf to divert attention on enemy archers.
Take yours all troops and Kill Radu.
And you Win.
{Sorry for bad text guilty}[This message has been edited by MrtheKing77 (edited 07-12-2010 @ 04:11 AM).]