I have put custom AIs into my Stronghold Crusader HD Game, on both my laptop and PC. Offline, they work beautifully, but when I play a multiplayer game (between my laptop on PC over TCP/IP connection), they will build castles that are nothing like the AIV villages and often won't even build basic things such as granaries...
Does it just not work? That'd be very sad, because my friend and I are getting bored of the weak AI and wanted to add some cooler stuff into the game to battle against...
Edit: I've noticed that one of the main differences is that the AI will always place 4 stockpiles in a square pattern in multiplayer - Potentially blocking other buildings from being built there. Could that be the issue? o.o I really wish all the netcode did is set up a normal game that just happens to have another player character in it, and do all the calculations on the host's side... It wouldn't have worked back then, but this game is so old it probably would work now.
Does it just not work? That'd be very sad, because my friend and I are getting bored of the weak AI and wanted to add some cooler stuff into the game to battle against...
Edit: I've noticed that one of the main differences is that the AI will always place 4 stockpiles in a square pattern in multiplayer - Potentially blocking other buildings from being built there. Could that be the issue? o.o I really wish all the netcode did is set up a normal game that just happens to have another player character in it, and do all the calculations on the host's side... It wouldn't have worked back then, but this game is so old it probably would work now.
[This message has been edited by Timmifutz (edited 09-06-2017 @ 09:33 AM).]