En Français :
Cette contrée est belle, verdoyante et le gibier y est abondant. Mais elle est aussi infestée de loups. Détruisez leurs tanières, bâtissez et défendez votre château contre leurs attaques... et celles des ours qu'on dit avoir aperçu aussi dans le coin.
(Astuce : bâtissez vitre votre défense, car les loups et les ours ne vous laisseront aucun répit, dès le départ !)
In English :
This country is beautiful, green, and a lot of quarry. It s also infested by a lot of wolves. Destroy their lairs, build and defend your castle against wildness. Bears have been seen too...
(Trick : build quickly your defense, wolves and bears will don t let you in peace from the start !)
I didnâ€™t find any glitches or flaws that might impede the economic development. Though a bit hard at the beginning of the scenario, it turned out to be getting fairly boring towards the end, when I had completed all the tasks apart from the gold objective that should be a little bit lower (may be 60 000).
The difficulty level isnâ€™t too demanding, and Iâ€™ve never had the feeling of getting overstressed anyway. Iâ€™d propose the setting of gradually increasing invasions.
More on the average side, and not spectacular, in my opinion. Overall, the author presents a good concept of limited building areas on an inhospitable island which offers the entire range of all necessary resources for a decent game progress.
Map Design: 4
I liked the rough and craggy steep coast surrounding the jagged silhouette of the island. Thereâ€™s only one single flat access to the sea displayed by a small wooden wharf in shallow waters. This is also the spot where the enemyâ€™s invasions are launched off. By the way, a nice light tower on the South.
Itâ€™s not the character of a â€œrealâ€ story, just a kind of a short preface or prologue written in both French and English, and introducing the scenario to get a general idea. What a pity! An imaginative story could achieve a better score than it actually is.
A solid eco-scenario, keep up the good work!