While this mission was very short, I enjoyed it's faast pace. I liked that there were building restrictions which prevented the user from building gates. I am excited because there are going to be more parts of this mission, and I can't wait until they come out. While the map of this mission wasn't very original, it served its purpose. I can't wait to play the next installment.
Posted on 06/03/03 @ 12:00 AM
Excellent! 'The Lost Legions' is a great recreation of a huge invasion and an almighty fight to the death. It's an invasion map with a difference and is simply wonderful to play. No events, just combat... and the map excels at this. The balance of troops is just about right, with your armies heavily armoured by way of swordsmen and 30 or so knights. Their speed is useful in dispatching one certain type of enemy unit!! From start to finish the game rattles along at a fair old pace and for me the length of time you spend in combat is very good, just long enough to appreciate what the NAT team have provided. Hugely entertaining!
With a bit of careful planning, the map is fairly easy to beat. I played on normal setting initially and then tested the strength of the invasions on very hard, after observing how the AI worked during my first attempt. Whilst my keep never came under direct attack, the map is designed IMO to allow the player to win, but to experience an enormous scrap between your units and the enemy. Great effort here. Due to the lack of gatehouses, the AI has a direct route to your lord. This allows the AI to take on the massive attack the authors are obviously trying to create. It was impressive to see the enemy units streaming across the landscape in numbers and really felt like a barbaric onslaught. Excellent work again.
A simple plan, and a relatively simple map theme, but done so well that I couldn't help but be impressed. As above, the lack of gatehouses ensures the AI hits you with full force and the resulting fight is spine-tingling! One of the best all-out fighting maps I have had the pleasure of playing.
Map Design: 4/5
Once again, as above, with no gatehouses and a direct route to your lord, the map comes alive. I regard this as a positive aspect of the map design. Aesthetically, the terrain looks very good, a wild, barren feel achieved. The fort you defend is equally eye-catching with palisading used to great effect. Great work!
As is usual for the NAT team, every aspect of their maps are worked on and this is no exception, with a well written story to set the scene for the carnage that follows! Included in the zip file is a picture as well as some hints for those that need them. It's good to see each area of a map having attention paid to it and the story is no exception. Long enough to grab the attention and sufficient content.
Highly recommended, this map. I thoroughly enjoyed playing it, and a truly great effort all round. Well done to you both!