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The Lost Legions III

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Welcome to the final part of the Lost legions trilogy, The Lost Legions III

It is a Seige/Invasion. You have to seige a group of settlements in order to defeat the Barbarian leader.

The Storyline is as follows:

After succesfully defending the Castle from the Barbarian invaders, you and your men have fled back South to Rome. After holding counsel with the Emperor. You have reached the decision to return to the Scraggy lands of Germania and fight the Barbarian settlements.
After succesfully commanding the previous battle and defence. The emperor has thought it best that you should lead the Army.

But the Barbarians are keen masters of the surrounding countrside and have build well commanded forts up in the hills. You must crush the settlements and eliminate the Barbarian leader.

The Barbarians will probably leave the settlement when you attack. The Barbarian leader does not care of his peoples welfare.

To defeat the great leader, you must use your height and strategy to your advantage. The Barbarians are likely to oppose your army, and the leader will likely send some
warriors to dispatch you.

If you should fail, the Northern lands are doomed to brabarian rule. This could even lead to the collapse of the empire. The future is depending on your tactics and cunning.

If you have any comments, complaints or advice e-mail me at -

Please Enjoy!

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
talos_911 Playability : 5
I usually don't play attacking maps, but I was curious about this one since NAT's previous maps have been all very good. I was impressed by the gameplay and enjoyed it thoroughly... Its utter chaos once you enter the base as macemen come against you and archers are running all over the place. What really got me hooked was how the designers have used invasions to disrupt the player's attack as these AI troops very efficiently seek out nad attack your troops...
The map is full of great gaming moments like once when I was attacking a gate, my archers eliminated the enemy archers on the gate and neighbouring walls...then I sat there to wait for my swordsmen to arrive but to my surprise I found enemy archers coming up and taking position on the walls and attacking my army !!! Really great work!

Balance : 4
While playing I found that I was easily going through all the defences easily and I thought "Gee this isn't so tough"...but towards the end I found myself with only a handful of units and still the keep to go ! Eventually I got better at it after various replays (which were never boring) and found that after knowing the map, I could easily beat it since there was only one way to the keep more or less... the action never slows down but it is a bit too easy IMO. and i'm just an average player when it comes to attack...
The enemy, although works exceprionally well, does falter when I found my army walking by the first wave of macemen (who went to my starting position for some odd reason and waited there for some time befroe coming back) I also found some melee units not set to aggressive so they stood there and never attacked when I broke through...Its a scar in an otherwise well balanced map.

Creativity : 5
The use of invasions to thwart the attacks and some clever and strategic unit modes makes this a first class pieve of creative work. Its a refreshing change from the average invasion which takes ages to finish...
The base layout is also well thought out and the map is executed well...

Map Design : 4
The bases and main keep is very well made and apprpriate for a barbarian settlement... I just thought that some chokepoints should have been more sturdy and offer some resistance to the player (other than the keep which was hard to take)...some eyecandy sprinkled around the map is also well done.
The terrain...use of height tool is extremly good but use of tools such as dirt is almost non-existant and stones and boulders may have been a teeny-bit excessive (and in some areas were put in recongisable patterns which detacts from the atmosphere and feel of a rugged wild terrain)
Otherwise the river and marshes are well done and everything looks very good and detailed.

Story/Instructions : 5
The pre-mission story is well written and informative...the map description on this page is also well done and shows that work ahs not been spared anywhere.

Overall : NAT has put a lot of thought and work into this map and it shows...this is one of the coolest maps I've ever played thanks largely to very good scripting, replayability and fun factor.

This is a must-download map which can be used as a lesson in clever map making...

Keep up the great work guys ! :D


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