Klan is an interesting map in theory, with large numbers of units on the map and the focus on fighting with relatively weak units. It was a bit short overall, with a few invasions to spice things up at the start of the map, but the playability and enjoyment factor was held back by a number of reasons. Firstly, the design of your castle is such that there is no direct route in or out, and my units were forced to get to open land by climbing walls and towers to get to the top of the gatehouse. The enemy units weren't able to work to their best as a result of this, and large numbers of knights stood around waiting to be killed. I'd change the map design slightly to provide a clear way to the keep from the gatehouse, as I expect it will play much better. One other point is that with an enormous starting amount of gold, you can't really win, and in fact throwing 40 slingers at the enemy lord was enough to kill him.
Balance: 2/5
The map plays well but is all too easy, partly because of the points mentioned above. By burning enemy buildings via the fire ballista and my flame throwers, I could wipe out a large number of slaves guarding the enemy keep. Work on the map design will remedy this and change the way the map plays dramatically.
Creativity: 3/5
I liked the use of weaker units here to defend your castle. Less gold in your pot would make this a better fight. A tiny map size crammed with units makes for interesting playing. Generally well made.
Map Design: 3/5
As above, there are crucial design errors that holds back this map from obtaining a good score. To look at, it's functional with some landscape modelling but bare of vegetation or other features such as rocks and stones.
Story/Instructions: 2/5
Only a small line in the download description page to introduce the map to you. Could really have benefitted with a good story or some way of describing what the map will offer.
IN SUMMARY
If the design flaws were corrected I could see 'Klan' being a pretty good scenario. It has potential to be a decent fighting map. Pleasing work, nonetheless.
LordRedclaw
Posted on 10/28/03 @ 12:00 AM
Rating
3.6
Breakdown
Playability
3.0
Balance
4.0
Creativity
4.0
Map Design
3.0
Story/Instructions
4.0
This scenario seemed short. Also, organization of the castle could be improved. More invasions were need to give this scenario a longer time length. Overall, fair.