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Downloads Home » Stronghold: Invasions » Castillo de San Marcos

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Castillo de San Marcos

Author File Description
Bismuth
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1
Minimap:
**The year is 1740AD**

You are Don Manuel de Montiano, Spanish Governor of Florida, and commander the Castillo de San Marcos at St. Augustine.

As you stand on the terreplein of the Castillo, a messenger comes running with news that English ships have anchored in the south channel and troops are putting ashore on Anastasia Island with siege equipment. The battle is about to begin!

**Historical Background**

The settlement of St Augustine was established in 1565 to defend Spanish interests in the region against other European nations. It was built, in particular, to protect ships returning to Spain via the Gulf Stream laden with gold and silver from the Spanish Main.

In 1586 the English pirate, Francis Drake, fresh from a marauding expedition spotted the outpost. The tiny Spanish garrison was no match for Drake’s force of twenty ships and 2000 men and St. Augustine was burned to the ground.

After that a series of wooden forts were constructed to improve the defense of St. Augustine but these proved weak against attack. Eventually Spain decided to build a new fort made of masonry. The Castillo of San Marcos was completed in 1695.

In 1702, English troops besieged the Castillo. For fifty days they tried to take the stronghold. They destroyed the settlement but found they could not break through the walls and the Castillo refused to surrender.

Finally, in 1740 English General James Oglethorpe attacked the castillo but failed to take it after a siege of 27 days.

**Your Mission**

Relive the siege of 1740. Gather your forces, prepare to defend the Castillo and repel the English Pirates! The soldiers under your command and the citizens of St. Augustine are depending on you. Fight for the honor of Spain!

**Brief Design notes**

We have tried to construct an accurate model of the Castillo and the settlement of St. Augustine as they might have looked around 1740. In order to obtain a variety of buildings, we used various enemy “colors” in the construction. For the most part, this will not affect the way you play the game, but there are a few issues you need to be aware of. Please read the full notes included with the download for details.

Castillo de San Marcos was a father-son joint effort. I believe you will soon be seeing my son submit scenarios under his own name. Look for "Thorium.”


Let us know how you enjoy the Castillo de San Marcos!

Bismuth (johnregstuff@hotmail.com)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord Arthus
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
I'm a huge fan of your previous work and this map lives up to your magnificent standard. Alot of eye candy was used which made the map look interesting and the castle was great. The main keep area was my favorite thing on this map. It was obvious that you put alot of effort to make it look like the original design and it must be said, you both did a great job on this. The marsh running up the side of the castle was very well done and the only thing i can suggest is to add a few more rocks. Your balance was spot on. I have played it 5 times and only won once, i am yet to beat the stage on hard although i was very close. I had to give you a 5 for the map design because as usual it was very eye-catching. Lastly your story. It was very well done. explaining and adding pictures to tell the players a bit of info on the castle was a great way to introduce your map. Overall it was exactly what i expected of you, Outstanding!, keep up the great work
Lord Arthus
blackvegetable
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playabilty- very good map, kept me going for a good amount of time trying it on different difficulties. Very fun map, and it kept me on my toes.

Balance- To start off i lost a few times, i played it on easy got my strategy right and i beat on normal. still havnt beat on very hard but hard was quite easy after knowing where they invade.

Creativity- Creativity was good but because there was another it put to 4. also i thought the town was very good.

Map design- i thought this map looked a bit bare but still it looked good and i thought but the way the town made it look boosted your map from 4-5

Story- was great i definetly think 5

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HGDL v0.8.2

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Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:3,578
Favorites: [Who?]0
Size:866.19 KB
Added:02/12/04