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Stronghold: Invasions » The rise of Redaxion

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The rise of Redaxion

Author File Description
Lord Arthus
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
My very first map posted on this site. This is a first of a long campaign i hope you enjoy playing it.
You are Lord Arthur Redaxion son of josef Redaxion. When your father gave his life for his kingdom he passed his crown to you. You plan to avenge your fathers death by defeating the French and conquering England!
Full story is seperate to the map and is in a word document. If you have any questions regarding this stage feel free to email me at:
thankyou, Lord Arthus
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Great looking map, really enjoyable i would give this map 3.5 for balance and 4.5 for storyline (if I could). The map is fun to play, there is a little bit of time to prepare your base, it could have been fun to build up your own economy and have a longer map but this shorter military based map was great. You had just enough time to strengthen your defences and prepare properly. As I said above 3.5 for balance the map is quite well balanced, the only thing is that there are too many missle troops on the enemy side and not enough many other men (spearmen and pikemen). At the end on NORMAL when I defeated the whole army there were still a group of crossbowmen and archers still outside my base - just a little irritating. The map is creative and well designed - 9/10 about right here so good work! It is so so much better to play a map when it is on nice scenary. The storyline is very good - 4.5, the only thing is that the site description is not that good - needs more, perhaps some notes on the map or a minimap. Just a though to take it up a bit. Overall a fun and entertaining little invasion - good work!
Lord Arthus
File Author
Thanks for the review NAT, i know i can always rely on you two to do a great job. For people about to play or review just remember this is the first stage so i didn't want to rush into making huge and beautiful fortresses (although i am quite capable of doing that) because i think it ruins a campaign. Emperor Alexus has the same vision as me, build your way up to making stone castles. It is also a tad easy as NAT found out, this is because as you will find out in the next map, the Rat underestimated your abilities. Also i am building up the dificulty, stage by stage. If you find this stage easy, thats a good thing so don't stop playing my maps because of that.Where i failed in balance i made up with terrain. When i review i am harsh on terrain and that is why i felt i needed this map to look great and i beleive i did so, you be the judge. Thank you to all that played my map and i'd like you all to post your thoughts on it.
Lord Arthus
File Author
sorry to those people that i haven't reviewed lately. I am ill and also have math exams. I think it will be about two weeks before i start to review again. Although if you have a map you want me to play i'd like you to send it to my email adress it is:
thanks guys!
P.S that means you NAT
Map Design5.0
Playability: 4/5

The Rise of Redaxion is a lovely little scenario which sees you defending a smallish settlement against some of the Rat's troops. There's little economic action and therefore you concentrate on defending the wooden fort. Despite this, there is plenty to do throughout the life of the map, as troops need to be relocated to enable them to defend the settlement. There's also a decent supply of weapons in the armoury and just enough gold to recruit them all. Weapons are also being manufactured (spears and bows) to top up your supplies.

The map moves along quite swiftly and the invasions appear at just about the right time. Gameplay is smooth and flawless. It's another simple enough map but one that works very well indeed.

Balance: 3/5

As a starter map for a series this is a great way to introduce you to what will follow. It leans a little on the easy side, but it isn't a walkover either, and i've taken on board the author's comments about the introductory nature of the scenario in my score. The balance between the attacking army of the Rat and your troops is good, with the Rat having the benefit of crossbowmen and pikemen compared to your spearmen and archers. I always like to see this setup in invasion maps, as you have the fortification to add to your defensive side. Nice touch here. With a bit of rejigging of my troop placement and some new wooden towers placed strategically near to gatehouses I could take out the attacking forces with little fuss... but it could be so different. Get your tactics wrong and you could be in for a nervous finish!

Creativity: 4/5

As i've mentioned above, the scenario is quite simple, relatively short and basic in its' idea. This isn't necessarily a bad thing at all, and sometimes a simple map works the best, as is the case here. The creativity within this map lies with the landscaping and the story which looks set to be something intriguing. The potential for a great series of maps exists.

One small point to make; in game, you could build a chapel, but you had no stone, could not buy any and you could not place a stone quarry either. The building seemed redundant, maybe insufficient time during the game to gather enough stone to place the chapel? Just something to think about :)

Map Design: 5/5

Firstly, the landscape looks simply wonderful. The author has taken care in the modelling of the terrain and has added a smattering of rocks, shrubs and other smaller detail in just the right quantities to produce a genuinely realistic looking panorama. The wooden fortification is also very well done and from above it looks very impressive... again, no eye candy here, just clever placement of palisade and staggered entrances to give a nice visual appeal. There's nothing at fault with the map design, nothing over-the-top, just a well laid out, visually stunning map. Nice work.

Story/Instructions: 4/5

The story, even in the early stages, is strong with a clear underlying theme. Quantity is just fine too and I can read through and start to feel the strength of the characters and the history leading up to the scenario. A good, solid 4.0 score is deserved here and certainly in regognition of the effort.


This proved to be a great little scenario from start to finish. Each aspect of the map design has had attention and care paid to it. Enjoyable and commendable work.

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Map Design5.0
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