The Solo operative (agent triple-oh L) you are controlling must infiltrate Lord Rodent's secret military installation and rescue the eight captured MS7 field agents held prisoner in building RB-3. You must then use the field agent's crossbows to either shoot Lord Rodent dead or clear the way for the Solo operative so that he can strike down Lord Rodent with his mace's stunning device (one shot should be enough). In either case, the objective is to retrieve stolen blueprints of the new superweapon the Humerii Army will use against the desert tribes that threaten Cinnegar...
- control first only one single unit and eventually nine units
- "healing" system
- underground tunnels to explore
- unique solo infiltration/fixed force gameplay concept makes for a new kind of Stronghold experience
- humorous James Bond parody story
NOTE: Please play this scenario only on 'Easy' difficulty level for it to work properly.
Brilliant map all round! I remember your thread a few weeks back on different gameplay concepts and for you to come us with this is superb! It is a map that can only be played once but is such a joy to play. The healing system took a while to work out! It was only when I looked back in the forums did I realise how it exactly worked. The concept of it is so simple but it never crossed my mind - I couldn't believe it! I don't think I have ever played a map where I had to save it so many times - those retched traps ;) Moving on though the map plays very well (once you know what to do) but there are a few reasons why I gave the map 4 for balance (not about how dfficult the map is but certain thigs in the gameplay). I could not decide to take the point off in playability or in balance - doesn't really matter. I rescued the crossbowmen and slowly and laboriously brought the whole group to the hidden exit at the back. It did get a little tiresoem moving around the traps - I kept on making mistakes and having to re-load. I love the hidden exit at the back of the camp and then having to sneak across the bridge on the ruined stone wall. It gives you such accomplishment when you complete each little test in the map. I got to the last enemy base with all men intact. I feel it is here where I may have cheated a little as I moved my men round along the rier and wiped out one of the groups of archers leaving 4 crossbowmen left. They moved a little closer, keeping out of range of the other archrs and went on to kill the Lord. Was this how the map was intendd to be played? I wasn't quite sure but I could find no other way of victory. It was obviousely still a brilliant idea of freeing the prisoners who then do all the work. Those are two reasons for a drop in score there. I feel that the invasion worked well though - you had to move fast and then it kept that area covered so you could not go back that way after rescuing the crossbowmen - very clever! For map design and creatvity the map earns a solid 9/10. This map is so creative and has some nice map design touches like the elevation against the rivers - remember tht recent thread as well but it was a little plain. It is clear in this map that the author has purposfully left out map design but I think it would have added to the atmosphere by having have stones, dirt and the odd wood on the map. It would look lot nicer, but perhaps tkae you away a bit from the task at hand. Still I think it would have been worth it as playing on a realistic and full map is always more pleaing to the eye. Very creative though - I do not know how you came up with this but it so clever! I would never be able to make anything nearly s sophisticate and ingeious. The storyline is great - it really is like James Bond! Great idea and with a full site description. Very well written as well - good work. Overall this a brilliant all round map with fascinating problems and tricks. And look out of 156 reviews this one is the longest so that tells you something! Does require a little bit of thought but such a joy to complete - You must give this map a go! Donwload it!