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Downloads Home » Stronghold: Economic Scenarios » HU - Varian's Seaside Vacation

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HU - Varian's Seaside Vacation

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File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
The mystery of Varian's disappearance has been solved! To keep him away from the battle in Roydin and out of your way as you rebuilt the main keep in Herrick Uthensvar, the king sent him on vacation to the seaside.

Callista by the Sea - jewel of the empire, the favorite family vacation spot of lords and ladies, merchants and peasants alike, and the most beloved tax base of the king. This town has all the amenities for the entire family: hotels, restaurants, miniature golf, pony rides, a petting zoo, a playground, a swimming pool for those who might find the sea a trifle chilly, and dancing bears. Ah yes, the dancing bears. Apparently Varian enjoyed the dancing bears so much that he demanded some as pets, but as with most things, he quickly lost interest and abandoned them. Now they are roaming through the town, scaring away the tourists. It's even been rumored that wolves from the neighboring hills have returned, in the absence of people. The king's revenues have decreased, and he is most displeased!

You are to secure the town from the wild beasts, making it safe for the tourists and workers alike to return. The king wants his revenue back, and to do that, the people will have to be happy and spending money in the tourist traps. You'll have to work fast, because once the people learn that you have come to their aid, they are likely to descend quickly upon the town!

(Note: this map is probably somewhere between easy and normal - if you leave the hovels in place and play it at normal, you'll probably find it more challenging!)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Hi Kester,

wow, an impressive eco-map with an exceptional subject and a wonderful flair, which enchanted me at once. Immediately you get a kind of "holiday-feeling", if you watch the sea and the beach with the small "holiday appartements"(hovels) alongside. The Beach Avenue decorated by solitary trees and the pavements represents a mediterranean charme, that is unique. There are some sight seeing attractions like the petting zoo, the pony riding and others for people's pleasure. But there's no time to relax, you permanently have to get along with your development to reach the goals.

Although just needed one try (played al "normal"), I instantly got a great "lust"to replay, because of the fascinating charme of the map. My archers soon had a knack of the roaming bears, but the wolves indeed were more dangerous and heavier to combat. For that I created about 2 dozens of tunnelers, who rushed very fast to all burning points to kill those unpleasant wolves. (Don't underestimate the fighting strength of tunnelers!) The basic problem concerning the lacking productivity of my peasants and other subjects, I did solve by pulling down nearly all "Good Things" to reach an efficiency of min. 90%. By this means I could fulfill all objectives. And at the end, when having reached the necessary demanded Gold, I rebuilt all good things again (+5). To increase the religious part of popularity, I also pulled down some attractions to gain the requisite stones for constructing chapels and churches.
The trees of the avenue had to fall for apple orchards and dairy farms and lately I even had filled the beach with apple orchards, what was nice looking, too. The spacious stockpile with an outside lovely design was huge enough for the amount of wood, that I needed to increase food supplies going parallel with the continually increasing number of population. By the way iron ore has been a profitable trade ware by selling it to compensate some "bottlenecks" of food.

All in all a remarkable map with a skilfully implemented subject that is never boring. Perhaps it could be a little bit harder (I'll try it at hard), but nevertheless I've had a lot of fun with this map.

A good job, Kester!

I'm looking forward for new ideas...


Map Design5.0
A great map, stunning landscape, a lot of fun to play, but not difficult provided you don't waste too much time. Maybe a few bandits, on top of the wolves and bears, would have made it more of a challenge.
peter2008 Funny map. So nice a seaside promenade but so inconvenient for concentrated farming.
Was a thrill to discover that wood trading is restricted. Nevertheless, a usual strategy works well here.

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