Now you have come to terms with the natives you can turn your attention to the rumours of a large party of soldiers terrorizing the coast line. You can only hope he woll not turn his attention to you.
I took some well given advice about the waterfall. (`_`)
Playability: 3. I think this map would be better rated as easy. There is lots to do in the way of building an economy, constructing defenses, and training an army but there is a serious lack of events or invasions to put your labors to the test. Resources are all very close by and offer no difficulties in obtaining. There are a couple of scripting flaws that do not seriously affect game play: there is no lose condition, and the win condition is placed two years after the final invasion.
Balance: 3. You are given a very long time to prepare before invasions begin and by that time you can brush them aside quite ably. I think there could be a better balance between the strength of the invasions and your ability to repel them. Shortening the time line, and increasing events and invasions would improve this map considerably.
Creativity: 3. Could use more in the way of creativity to create more challenges on this map.
Map Design: 3. A basic, pleasant enough map with many design elements, some elevation modeling, streams, rapids, fords, ocean, cliffs, stones, beach and lots of trees, but somehow doesn't quite come together to create a cohesive, focused whole.
Story/Instructions: 3. Rather meager description could use a little fleshing out.
Overall a pleasant, somewhat long, and quite easy map. A good play for less experienced players or those just looking for easy scenarios.