This scenario uses the AI in a different way to the usual siege, in fact although working in siege mode, the scenario isn't actually a siege.
You are the governor of a prison camp. The prisoners have been captive for many years and the treasury has not been paid to free them. Many hundreds of prisoners have died in the filthy squalid conditions and the forced labour endured by the prisoners breaking up rocks to build new castles. They are close to rebelling and you must crush any plot to escape, but the king refuses to send any more men to help police the situation. The sand is falling through the hourglass and a breakout is imminent...
I liked this scenario because I could use not only archers, but also swordsmen and other units. This was a real battle! I almost felt the fear of my men, while awaitin the next wave of rebels. It was good, because this scenairo was divided into several levels, that were seized one after another.
This was the best part of your game. I respect the order: normal - normal, hard - hard. Well, your scenario was normal if I played on normal. There remained only 5 swordsmen, 1 pikeman and 6 horses.
I liked the idea of rebels in this scenario. I had one like this few years ago, but I knocked it off and I can see it has found another creator. Very well done.
Map design: 4
The peninsula was nice designed, even if you could do some extra work with the nature, but I understand how hard it is on the big map. You should also adjust the place for barracks, because it doesnt look very naturally.
I do not like long stories, but I think 3 is enough here. Im trying to rate well and I think that while the idea of uprising was great, the story itself was a lil bit short.
If you are looking up for a different siege scenario, than download this map...
Baron Blimey File Author
Posted on 07/30/04 @ 12:00 AM
Thats a generous review, thank you!
Posted on 09/22/04 @ 12:00 AM
An excellent new idea, never seen it at all before and it works very well
It played very well, the enemy charged and didn't stop, but sometimes they walked to weird places and got lost or stuck
Excellent Balance, not too easy and not too hard. tokk 2-3 times to win on normal.
A new idea, excellently made, can't be anything but a 5
Map design: 5
Excellently designed and made. Again. totally new so another 5
A good, descriptive story that tells you a lot about the map. A definite 4
Posted on 11/20/04 @ 12:00 AM
Playability5:I like how there are two villages in this scenario and how there was pitch but the only thing was there should of been at least a few guys in a group instead of one.
Balance4:It was good how you made the men not have armor or Iron weapons but like I said before the men shold have been in bands not solitary they got slaughterd easily.
Creativity5:The Rebellion is good Idea nobody has really done it before I like it.
Map Design4:I dont think I could have done better myself but the stone bridge is kinda weird looking and stupid.
Story5:I dont like very long storys and this one was medium long and it got to the point.
Overall good map!!!