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Fils de Rabican

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1
Old King Rabican, beloved by all in the kingdom, had two sons, the Duc de Truffe, the elder, and you, Ancil, the younger. In the center of his peaceable kingdom is a great harbor with fertile green fields on either side. In his desire to see his sons happy, King Rabican divided the lands on either side of the harbor. As the elder, the Duc de Truffe's castle and village on the West side was built first. When you came of age, construction on your own castle was begun in the East. No sooner had the walls gone up than the Duc turned traitor and killed your father and destroyed the ancestral home.

Thinking you no great threat, the Duc left a regent to rule in his stead, and rushed off to aid his new treacherous ally, in the next kingdom bordering his lands, who is at war with The Snake. The Duc has left minimal forces behind, who are sure to prove bothersome. If he hears of any uprising, he is sure to send reinforcements. The time has come for you to establish your village, to take in the people driven from their homes by your brother. You feel certain that his own peasants will depart from his keep in droves if they have hope that he can be defeated.

Note: This is an ecovasion, heavy on the eco. I debated whether to list it as Easy or Normal. Victory is most definitely possible, on the 2nd try if not the 1st. The invasions are probably on the easy side, the goals are not. ;) I finally decided on Normal because there is a lot going on. It has a long game play, with a lot to accomplish, and should keep you rather busy.

If you play at Normal, you should be able to achieve Victory at about 19-20 game years, before the last couple of larger invasions. And if for some reason you haven't gathered all the resources by then, well... you'll have another couple of years to get them, but you'll have to put up with more invasions!

If you play at Hard, you should be able to finish within 27 game years. Playing at Hard is probably the best gameplay for this map.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord Richard
Map Design4.0
A fun ecovasion. though not as difficult as its creator thinks.

Playability & Balance 4, but only because there is some room for improvement. The invasions were never a real threat, as advertised, but the enemy castle could probably stand a little stronger garrison. I had no trouble taking it with minimal forces (even though that's not a goal, it's necessary to take out the archers).

Creativity & Map Design 4. Definitely well above average for this type of map, with challenging distances to travel to gather necessary materials. There is some eye candy present, and the harbor defenses are nice. Some additional event triggers could have made it more of a challenge (but you better be prepared for those that DO occur.)

Story 5. What more could one ask for?

A very enjoyable map, with lots of replay value. Impossible to win at Very Hard? Not in the least. I did it with 66 months to spare on my last attempt, with 8 extra swords in the armory, but it took a long time micromanaging to do so.

Another winner from Kester.
File Author
Thanks for the review, Lord Richard! I'm much relieved that it wasn't so difficult!
Map Design4.0
This is a great eco-vasion map from Kester, good fun to play, well designed and backed up by a strong and interesting storyline.

I played this map on Normal, knowing my ability at invasions, lol, and found it perfectly balanced. You had to be careful to get the balance between your military and economical targets right. You have to hold off attacks while also building up a successful economy and arranging an attack force to take the opposition castle so that you can access the iron needed to complete the map. It was great fun and always kept me on my toes, I remember one fire near the middle of gameplay that literally burned my settlement to the ground! I never lost interest playing the map and it fully deserves getting 9/10 for playability and balance.

The map was well designed too, a creative map where the sea takes it up dominance in the centre and the map moulds itself around it. I liked the "fast flowing" look of the streams pouring down to the sea and the ruined castle at the top of the map. Kester has produced another high quality looking map and a solid 8/10 in this department pushing on those 5s...

The storyline is very good with this map, a perfect length site description with a minimap and an interesting story to read, creative too. Overall this is a solid and palyable eco-vasion but prepared for quite a game as this is 20 years plus. Very nice Kester, keep up the good work!
Lord Thingol
Map Design4.0
Playability: 4
A fun design with fairly challenging tasks, only one main problem: you have to go all the way across the map for Iron and my workers get shot by the archers from the invasions, otherwise very good.

Balance: 4
This would be a 5, but the invasions are rather small. Also the enemies castle is a bit weak.

Creativity: 5
An excellent idea and not seen that much. Would more could I ask for???

Map Design: 4
Not a 5 for the reaons as I said earlier that the iron is the other side of the map, and the enemies castle is rather weak, but there is some good eye candy and the harbour looks good. If only there were ships... Drifts off into navy battle thoughts.

Story/ Instructions: 5
Yay for long stories! I really like reading long stories, so this gets instant 5!!!
Duc de Noisiel
Map Design4.0
Nice eco-invasion.

It starts quick in very hard, but it's not so difficult to survive once you've gotten enough defending forces. You only have to be patient to collect the iron...

Good balance as you can't rush, you just have to progress regularly.

Not much to say about creativity, nice coast map.

Nice landscape and castles placement, nice shore. Good in all aspects, except the quantity of available iron and the distance from it to the castle. Had to use a bit of cruelty to dope my peasants.

Nice story.

Good little fun map.

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