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Dry River Valley

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Dry River Valley is the endless desert with no water and sufficient space for planting and cultivation. Predators and other circumstances will disturb you and your hard-working people, so one may lose heart and leave this enterprise... But if you are a brave lord willing to face the difficulties and turn the goddamned desert into prosperous land, the Dry River Valley is for you.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
lollard97367 Playability: 4
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments: I only took off on playability because its an economic scenario and I dont play those much. But when I played this I was asking myself, "Why dont I play more of these types of maps, they are fun!?". The lions actually hunt you down, so watch out. The basic start out and rugged arid area with animals all around, makes for a real GOOD GAME. Nice and long for the person who loves to build and watch his empire grow from grains of sand.

[Edit – This review has be retracted by staff as part of a retrospective moderation of reviews. This was carried out to deal with the issue of some reviews not meeting the minimum standard. The content of the retracted review has been left to stand as a comment. The author is welcome to contact staff about this. Edited by ericgolf]

[Edited on 11/20/08 @ 04:25 PM]

Map Design5.0
Dry River Valley

Wow, creativity never ends! I absolutely was captured by this extraordinary and imaginative eco-map. It’s always amazing how creative some map designers such as “alvarez 23” can be. Right in the beginning, this scenario is very hard and you have to deal with hordes of lions disturbing your economic development. If you are careless you’ll definitely lose all your initial military units, none will survive. So think twice before you start to establish your economy too optimistically, and avoid acting in panic if you should be under attack by those beasts of prey. In this case, I have to point out that you should not underestimate the strength of woodcutters defending themselves against lions…

Besides, did anybody else notice that there isn’t any lord on the map? Have a look into the editor and you can watch him walking around the campfire, but when you start the game the lord is absent like being vanished into thin air – weird! I also missed a kind of losing event, for example “lost all your men” or something like that. If those roaming lions eat up all your initial troops, it will be too late to play on. Thus, it’s advisable to restart, because the lions would occupy your campfire and devour each peasant leaving your keep. That would make it impossible to continue the game in a reasonable way.

In deed, this scenario is very tough right from scratch as I mentioned above, but in the course of the game, it becomes more and more easy and you’ll learn how to handle the decreasing threats which will stop some time (like lions and fires). Then it’ll be just a question of time to acquire the expected goods, particularly since nothing else happens that could impede your development. How about adding a signpost? Just an idea to fit in a few raids of bandits or more lion attacks. Therefore, you could justify the existence of barracks, an armory and your weapon production (i.e. fletchers).

You will seldom see such a realistic or naturalistic map design like this one. Arid and poorly grassy areas are perfectly blended together with a sensitively good use of sandy and rocky elements. In one word: fantastic!

Perhaps the story might need a little bit more efforts and imagination. It’s just basic and I suggest to explain what the demanded goods are for and why settling on that abandoned dry desert land. Now, I stop complaining about those minor things. To sum it up, “Dry River Valley” is highly recommendable, very challenging in the beginning, however turning out slightly boring towards the end.

I promise you lots of fun, don’t miss it!


File Author
Hey everybody!

Thanks guys for your comments and evaluations to my creation. Lot of time has passed since I uploaded this map (more than a year), btw it was my first one :)

Stratego, I agree if to add some bandits raids and some other events to the map it would be more exciting and not so borring at the end of the mission. If I have enough time and of cource inspiration for editing the map I'll certainly do it. But, now - if you want to - you can edit it by yourself...As I'd be very interested how it would look after some changings in history, events, task, etc. by another editor.

Dragon of C Hey, nice map and great to play - not realy hart, but I like that stuff :-)

Great idea to design a dry river valley - looks realistic and so I downloaded it and had fun.
Good work!!!

Dragon of Cyrenaika (DoC)

[Edited on 08/15/06 @ 01:52 PM]

File Author
Dragon of C,
Thank you for the evaluation of my work
peter2008 Really loved the scenario, too. The sqeuence of goods requested make sense. Step by step the economy is built and the map occupied, the nowhere "cultivated".
fayez2010 Nice map design, difficult starting but I should say that when my economy was stable, I was able to put out fire, much food stocks and plenty of gold, also the goods started to gather, I had nothing to do!!!! So I sit back and incrased game speed for gathering goods quickly and a easy victory was upon me.
Anyhow I liked, really liked the fact that you didn't insert invasions in this eco-map and only used events. Good, very good, excellent for this work!!!!
riderwinz I was expecting this to be difficult with all the lions, but as my initial workers were moving off, I sent my archers to each group of lions, starting with the N.E. & going anti-clockwise. I didn't lose a single archer, & never used my spearmen.
Once I'd put in sufficient wells, the rest was easy.
Some invasions would have been good.

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