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23 - Flatland
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Author |
File Description |
Stratego |
Posted on 10/28/04 @ 12:00 AM (updated 11/12/04)
Mission 23 - Flatland
5 opponents (Rats): “Duke de Puce”, “The Marten”, “The Weasel”, The Ferret”, “Duke Camembert”.
Initial capital for player: 2000 gold, low number of start resources, high number of initial units; Initial capital for each opponent: 4000 gold, low number of start resources, medium number of initial units;
Of course, you will exclusively face characters of the “Rat” in this mission, but when they all together start their concentrated attacks, it might happen a critical situation for you, if you’re careless. Beforehand one thing: You will hardly be able to maintain the green belt for a constant food production. For that reason, you have to buy in different food stuffs right from the beginning of this scenario to achieve a high popularity-bonus of food. These purchases of food in the beginning you should finance by a massive sale of iron, produced in three iron mines and by a sale of stones supplied by two quarries nearby. As always, it’s advisable to slow down game speed on a low level. Then successively erect the following buildings as fast as possible (for these projects buy in about 250 woods): 5 stockpile elements, 1 market place, 1 granary, 4 woodcutters, 2 huts, 2 quarries, 4 ox tethers, 3 iron mines, 1 armoury, 1 barrack, 4 fletchers (producing crossbows!), 1 brewery (buy hops!) and 1 inn. Additionally create an engineer’s guild to get a variety of siege equipments. When the first beer-barrels are available, you can raise the tax rate. After that you should place two square towers south-west of your keep, but wait until the first stones will be delivered in your stockpile. Don’t buy any stones on the market! Order your initial archers on top of your towers, because the first common attack of all five Rats will be imminent. Besides, post your swordsmen and knights behind the towers in an aggressive attitude, eliminating all the Rats’ spearmen. It might be possible that you’ll lose some workshops, but don’t worry, you should have the knack of this first massive hostile attack. After that, more stones will be available to complete your settlement by a strong wall construction. Add two more square towers, manned by crossbowmen (buy leather arms!) With the help of about 50 crossbowmen on your four towers nothing will shock you anymore. Increase your population and keep on selling stone and iron, being able to buy in food and leather arms. Finally, build up an offensive army composed of crossbowmen, swordsmen, (or macemen). Erect workshops like blacksmiths and armourers. Besiege all Rats by starting your siege southeast of the map near to De Puce’s Castle. I personally ordered a group of 25 crossbowmen protected by three shields in front of De Puce’s gatehouse. They eliminated all hostile archers and spearmen, whilst a dozen swordsmen tore down the gate and entered the small castle to kill the Rat. This simple strategy will work everywhere, no matter where you will start your attack. Alternatively you can also choose about 80-100 Arabian horse archers instead of crossbowmen for your offensive. Horse archers will fire their arrows while riding around the castles.
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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evil_space_cows |
Posted on 05/11/08 @ 03:42 AM
From my experience of the map, the solution is:
-5 fear factor
Ale coverage and religion
buy food
Sell maces
Use monks (I had about 300 - 325 active at any one time.)
It took over 3 hours, and i made about 5000 maces, but I won. |
peter2008 |
Posted on 07/12/08 @ 04:46 AM
With stone and bows
kill all your foes. |
Heroesflorian |
Posted on 02/20/09 @ 03:38 PM
I had some nice experiences with this Mission...
First of all, I wasn't quite surprised that the 5 rats did attack so early, but what made me think like "ugh??" was that they seemed to interact with each other perfectly at their first attacks and that they came so quickly one after another.
I didn't get killed, but my quickly-made 14 riding archers had a lot to do not to let the Rats' troops get to my keep. Having a few more start troops (especially archers) was very good there 'cause some spear men came from the side so I didn't see them in time. Understandably I had not that much gold for a while (though I built some iron mines and quarries). I made some more riding archers - srry for my bad English, but I have never played the English version of Stronghold or Stronghold Crusader - till I had about 30. This was enough to fight back all invading troops. But as soon as I could, i biult some small walls at the edge of the map to lower the distance, my riding archers had to patroul all the time.
But after a while (I didn't build beer production, I imported food, sold stone & iron, bought wood and sold crossbows) I had about 100 Riding archers and had erected up a square of 2x2 watching towers with crossbowers on them. Then it was not really exciting but quite funny to watch all the enemy attacks break down before they began. I killed all the Rats one after another, only with my riding archers, even the Lords and the walls.
At the end of game I saw: "Lost soldiers: 21" - Some of the Rats had over 1000 soldiers lost, I had killed a few thousand...
My personal result: Why do more than you need if you can do without it? (Melee soldiers for example.)
Heroesflorian |
beanchubbs |
Posted on 06/14/09 @ 01:47 PM
This level is easy just so long as you start it right. Without being able to make food, you need to rely on other resources. Use the stone to the North east of your keep like there's no tomorrow. Don't enclose your keep on this level either. Funnel the enemies into a small opening and then use your swordsmen and knights to defend it. This should last about 20-30 waves of the Rats' spearmen. Build square towers right next to the funnel and man them with archers (crossbowmen are un-needed as the Rat only uses spearmen and archers). Make sure you buy a lot of bows from the start to get a stable defense. Then use horse archers to clear his walls and towers then send whatever kind of melee troops you want in to kill the lord. |
ibballin |
Posted on 12/22/09 @ 06:02 AM
The hilarious part is that I had way more troops than overkill. My enemies could've all been wolfs. For fun, what I did was disband my 1000+ army and turned them all into slaves. I sent them in one at a time. ;o)
I have a save game if anyone is interested in playing it. |
Seabourch |
Posted on 01/14/12 @ 11:25 AM
I actually gave up on buying food after a while and focused on using religion to keep the masses happy. About 3 chapels, a cathedral and a church are enough to work on a population of 50 to offset the empty granary. Then as it has been said , work on producing stone and iron to sell. I chose to make pikemen as they were cheaper than swordsmen and I rarely lost more than 5 when I sent them in to kill the lord, though to be fair I sent in about 75 to kill my first Rat. Made archers and once you can safely fend off attacks, time to focus on the offensive. Using catapults with about 50 archers and far more pikemen, you can use a simply strategy of smacking a hole in the wall and making sure the Rat does not fix it. Then send the pikemen and it should be a win, his mass of spears next to useless against your horde of pikemen. |
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Size: | 829.25 KB |
Added: | 10/28/04 |
Updated: | 11/12/04 |
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