-This map is to be played as a defender.
-You start with troops on the walls, some infantry outside the keep and also inside.
-Play it in normal or easy.
The entire background story -not only from the map- can be found inside the zip file.
Restoration
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Sir Steelhorn was a good man. He was considered a legend and a hero by the people of Kiromyr. Years ago took a city from the fallen Litzipoca the northern state in hands of Setipters.
One of the lords of the Setipters was now against us; our scouts reported that a massive army was approaching, and our captain sir Steelhorn ordered the reconstruction of the abandoned Castle of the Deer.
This giant and strong man had no fear on facing his enemy, but also wanted his exausted troops to rest. He wanted us to recover energy to march to our home to the south.
This day I awoke hearing the crows of the forest, seeing the men working hard and quickly to reconstruct the castle. I knew that the enemy would severily damage or even destroy the castle to get the head of Steelhorn. It doesn't matters to me nor the other men.
By some days of work we had the castle reconstructed, and just in time because a massive army of our main enemy the Snake found us. We had the hope they wouldn't but they did. Some of our troops were not able to get inside the keep and hide themselves in the remaining ruins. We are half ready for the battle, we have little time.
Quickly, get the men to the walls! Defend the castle! Defend our lord!
We can begin the Restoration! so we must win!
FIGHT!
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I forgot to tell you...
Have fun!
Playability5-Balance4:This map is extremely fun to play to kill the enginners and everything I tried it on medium and it was like I put it on hard or very hard I think all maps you should be able to beat on normal maybe and expert might of been able to beat it but not me also there should have been some pitch droppers that alone could of changed the tide of battle or pitch.
creativity4:no speacial eyecandy or anything but thats only a little bit of creativity the story of course was creative but nothing on the map.
Map design4: some places I just have to say didnt look natural like the pebbles next to the the distant tower all the rocks on the hills ect but very good my early maps dont have barley any features at all!!!
Story5:of course its a 5 anybody who isnt supid should know that a long good story is automatically a 5.
Ending: over all a very good map very good story playability a 6!!! (if I could of givin it) this obviously is good start for Duke Mario.
If youre looking for a siege that has a good story and is very fun (but very hard) I suggest you download this one.
also the Siege above this one is mine if you may Duke Marioand everybody else who reads this could you play that one and rate it for me although I have to say its probaly not as good as yours.
Jax (id: Jax Omen)
Posted on 12/13/04 @ 12:00 AM
Rating
4.0
Breakdown
Playability
3.0
Balance
4.0
Creativity
4.0
Map Design
4.0
Story/Instructions
5.0
A solid map here, with no real faults.
Playability-3
Not the maps strongpoint, but good nonetheless. As the enemy can't actually get onto the first keep (no stairs), I could leave all the men their. Their wasn't much chance to retreat the men at the start, but the effect was good. A fun map.
Balance-4
Well balanced. Although not too hard to win, their is no great flaw that allows you to win or lose easily. A good effort here then.
Creativivty-4
Quite a creative map. Not only do the men start of in small skirmishes around the castle. I also like the fact that their were two seperate castles, not just one with many walls.
Map Design-4
A very well designed map. I was very close to awarding this a 5, however the map is full of trees. Because of this I couldn't see a lot of the terrain moddeling. I'd rather see nice terrain than trees. Apart from that, quite a beutiful map!
Story-5
Not really any problems here. A long, well thought out story, that sets the scene for the map well.
Overall, a very good map, and your best yet. Well done!