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Author |
File Description |
Stratego |
Posted on 03/20/05 @ 12:00 AM
File Details |
Map Size: |
200x200 (Small) |
Difficulty: |
Normal |
Minimap:
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Isle of Paradise
Story:
We write the year 1181 AD. It’s the period between the second and the third crusade in the Holy Land. After the Battle of Hattin in 1187, where the crusaders were crushingly defeated by Saladin’s forces, and after the fall of Jerusalem, the Christian armies under the leadership of King Richard Lionheart reconquered the city of Akko in 1191 (during the 3. crusade). In 1192, King Richard reached an agreement with Saladin and they both signed a contract that would secure the Christian sovereignty along the coastal territories from Jaffa to Tyros (in former times called “Sur”). This agreement should be the more significant, since the property of the coastal areas would guarantee a constant supply of men, weapons, and foodstuffs delivered by Italian trading vessels. Because of permanent power struggles among the Islamic tribes, these crusade estates were able to stabilize their independence in spite of their comparatively weak garrisons.
However, the pleasant Mediterranean climate and a luxurious and dissolute life style were leading to “effeminating” and “war weariness” in many places.
Well, our story plays on a small Syrian offshore island, lovingly called “Isle of Paradise” by the Christian occupants. The local Archbishop Justinus from Edessa had founded there the Christian “Abbey of Sur” on the foundation walls of an ancient ruined Syrian fortification. This abbey became a famous address to turn to, especially for all Christian seafarers and those fugitives asking for asylum.
One day, an alarming message arrived at the Abbey of Sur that plundering Syrian troops were roaming through the coastal territories. Now these paradisiacal conditions, are they over? The Abbey of Sur was well known for its famous wine and a productive fruit growing. Of course, this monastery attracted the Arabians the same way and the Syrian forces threatened to steal the provisions with the intention of replenishing their own food reservoir. People couldn’t trust each other anymore and many lurking spies and terrorizing assassins were creeping around these times…
Your objectives:
Archbishop Justinus was asking King Richard for reinforcements, but nothing in life is free of charge, as everybody knows:
> Richard Lionheart needs 300 pieces of bread as basic foodstuff for his soldiers and in return for his military support.
> He also asks for 24 tons of iron to be able to forge new armours and swords for his knights.
> Additionally, Richard’s army demands a salary of 4000 gold coins
> Eliminate these packs of startled lions roaming through the land and frightening people and cattle to death.
> Finally, beware of plagues that might occur if you give asylum to all the fugitives knocking on your gate. There’s enough space for at least 50 inhabitants.
Some notes:
In this ecovasion-map, the economic aspects probably will play a part of overriding importance. The enemy isn’t interested in destroying your beautiful Isle of Paradise, he’s got different other plans…! So, be on your guard, you will lose if half of your initial units are dead! Use your intelligence, and then you will master the demanded tasks very well, in spite of one important handicap:
You can’t erect any barracks or mercenary posts, you know. Moreover, this map is locked, so that effects of surprise will be guaranteed. Destroying the bridge won’t help preventing the enemy from entering the island, and you will need access to the iron deposits outside, so keep that in mind…!
No wood in the beginning? No problem! Think of buildings that are made of wood...and if you get stuck in the beginning, don't hesitate to tear down some buildings or good things in view of a more effective productivity...
Have fun and good luck!
Comments or reviews are always appreciated.
Stratego
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Leaveyou |
Posted on 04/02/05 @ 12:00 AM
Didn't you use this map for the contest? It was a winning one. Congratulations! But I personally disagree with your idea of "map design". I find your castle to be overloaded with landscape elements wich I don't like. Still if you want me to give you ratings I will and apreciate all the work instead of complaining that I don't understand wich are the routes in the castle or that the positive fear factor and the small castle filed with plains that don't allow you to build are incompatible. So if you want a rating mail me --> e_leaveyou@hotmail.com because I don't think I i'll return to this page to check your response |
Stratego
File Author |
Posted on 04/24/05 @ 12:00 AM
For those who get stuck at the beginning:
don't hesitate to tear down different buildings and don't forget war is knocking on your door, so the good things might be superfluous with regard to a more efficient productivity...
;)
Stratego
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Stratego
File Author |
Posted on 04/24/05 @ 12:00 AM
If you get stuck at the beginning:
don't hesitate to tear down different buildings or good things with regard to a mor efficient productivity...
;)
Stratego |
Stratego
File Author |
Posted on 04/24/05 @ 12:00 AM
Hi |
Stratego
File Author |
Posted on 04/25/05 @ 12:00 AM
Hi folks,
for all those who get stuck in the beginning:
don't hesitate to tear down some buildings and/or good things...
... it might be useful for more efficient productivity, and free space for buildings is limited, keep that in mind...!
;)
Stratego |
HGDL v0.8.2 |
Statistics |
Downloads: | 664 |
Favorites: [] | 1 |
Size: | 405.03 KB |
Added: | 03/20/05 |
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