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Author |
File Description |
Alan Spencer |

Posted on 03/07/02 @ 12:00 AM
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
 Title: 1121-Lord of Ludlow Version: 1.00 Map Type: Invasion Install to: stronghold/maps Scenario Length: 50-60 yrs.
Victory Conditions: Take the castle by killing the Steward (the defending Lord) then resist all attempts to retake it.
Credits: Based on an idea suggested by CanadianMonk3y (www.strongholdcentral.com)
SCENARIO BACKGROUND: ==================== You are Sir Hugh de Lacy, in your opinion the rightful Lord of Ludlow Castle on the border with Wales. This fine castle was built by your ancestors to protect the estates granted your family by William the Conqueror after the Battle of Hastings in 1066. However, one of your pious forefathers rebelled with many other barons against King William II (The Conqueror's son) for the atrocities he committed against the church. The rebellion was however ruthlessly quashed and your family's castle was confiscated along with much of its estates. The current Castellan at Ludlow Castle, Sir Joce de Dinan, is your most hated enemy. The time has come for you to take back, and then hold, that which is rightfully yours!
When the rubble settles and the bodies are heaped for the funeral pyre, who will be Lord of Ludlow?
Historical Notes: ================= This scenario is based on a famous incident, as described above and below, recounted in the medieval story-poem 'The Romance of the Fitz-Warines'. Historically Ludlow Castle was stealthily retaken by Hugh de Lacy and then held against a most fearsome siege. At one point it almost fell, a disaster averted only by the late arrival of de Lacy's Welsh allies, who fell on the enemy from behind just after these had succeeded in taking the outer bailey by assault.
In the story-poem Joce de Dinan never got the castle back after losing it to Hugh de Lacy, despite a long siege and even after appealing to King Henry to intercede on his behalf! He left it in his will to his son-in-law, Fulk Fitz-Warine, whom also failed ever to reclaim it.
SCENARIO DETAILS: ================= As the rightful Lord of Ludlow Castle you have been waiting for your chance to reclaim your heritage. A previous siege failed dismally. Now, however, your spies report that Sir Joce de Dinan, Castellan at Ludlow, has departed the castle to attend festivities at Lambourn in Berkshire, taking with him most of the garrison as his honour guard. With the castle now significantly weakened, this is the chance for which you've been waiting.
Swiftly you assemble your forces and call upon your allies. Sir Arnold de Lys, an honourable knight and no friend of de Dinan's, rallies to your aid and brings his best men. Allies are also on their way from Wales, but these have a longer journey and might not arrive in time to assist with the initial siege.
On arrival at the castle you are delighted to see that the local peasants, hearing of your approach, have taken up arms and risen in revolt against the hated Castellan, de Dinan. Your army is greatly heartened by their support (20% combat bonus whilesoever most of their village survives).
Your goal is to take back Ludlow Castle before Joce de Dinan returns from his trip with the bulk of his forces. Expect an immediate and frenzied attack when he returns. Should this attack of his fail and you be left in control of Ludlow, de Dinan will then call upon his own allies and begin assembling siege equipment. Thankfully, this will take a little time. It will not be easy to hold this castle against the forces he can eventually muster as you will likely need to make hasty repairs and perhaps even improve upon the castle defences, while trying to maintain a decent economy.
This is not an easy scenario. It is perhaps my hardest yet. This is one for the more experienced player and those whom enjoy a real challenge. Most players are likely to face defeat several times, at different stages and for different reasons each time. Use the tips below if you find it tough going: these will help!
SCENARIO CAST: ============== Sir Hugh de Lacy - You. Ludlow castle is yours by birthright but was taken from your ancestors in punishment for rebellion against a cruel, unjust and sinful King.
Sir Joce de Dinan (The Pig) - The current Castellan of Ludlow Castle and your most hated & despised foe. Has powerful allies.
Sir Fulk Fitz-Warine (The Rat) - de Dinan's son-in-law and heir. Afraid of you, but utterly terrified of his father-in-law!
(The Wolf) - Representing any / all of de Dinan's allies (gulp!)
The Steward (defending Lord at start) - The knight left in charge at Ludlow, and the one you must kill for the castle to fall.
Sir Arnold de Lys - Your honourable friend and ally. Leads your mounted knights in battle. These will not be easy to replace so take care of them and use them wisely.
Outlaws - Ignore the name. This is the only means I have of representing your Welsh Allies arriving at a later date. :(
Lady Marion de la Bruere - A lady of Ludlow Castle. Sir Arnold's secret lover, and your spy! It was she who passed you word that de Dinan and much of his garrison have temporarily left Ludlow... (The story tells us she later murdered her lover then committed suicide, supposedly out of guilt for betraying the castle!).
SCENARIO TIPS: ============== Skip this section if you want to try it without help. If you fail in your first effort, be sure to read this and try again!
Tip 1: Joce de Dinan is not a popular lord and neither is his Steward (the knight he left in charge during his absence). Your spies give you reason to believe that should you succeed in killing the Steward, all of the surviving garrison may immediately throw down their arms and swear loyalty to you instead!
Tip 2: The same goes for every building and field in and around the castle. Anything your own siege does not destroy will become yours should you successfully kill the Steward and thereby seize the castle. In essence, destroy as little as possible for the best possible chance of actually holding Ludlow against Dinan's return. This is important as there are some useful buildings which you cannot replace under siege.
Tip 3: This scenario is similar in style to the game's own Military Campaign mission 'The Ransom' (capture a castle, hurriedly repair it, then fight to hold it). However, the easy trick in that mission is simply not to attack for a while but to let the enemy build up the stone stocks for you, as no invasions come until a certain time after you *take* the castle. This trick will not however work in this scenario: both waiting and not waiting have advantages and disadvantages. The choice is entirely yours, if you can figure out what the pros and cons are!
Tip 4: Ludlow Castle was built with a sally-port (the Postern Gate near the river) used to rush out and attack a siege camp. Use it wisely and for the purpose intended, should the opportunity arise. The greatest danger to you is the enemy's siege equipment, especially later.
Tip 5: A tip you should recognise from my previous 3 scenarios - you have only a small quarry so make the most of it! :p Get this up and running as soon as possible after each attack, even prevent its destruction if you're able to. Where possible, reinforce and even thicken your walls.
Tip 6: As Hugh de lacy originally took back Ludlow using stealth I have made it possible to take this castle with minimum casualties on either side. If you can figure out what way this might be, you'll gain a considerable advantage.
Tip 7: Wood is your most important resource after you've taken the castle. Most invasions will destroy your crops and you will need to hastily replant these to survive. Look for ways to protect your wood supply even under siege.
Tip 8: In the longer term you'll need armoured troops. Ensure a constant supply of iron from the local trader and never let your skilled armourers and blacksmiths idle.
Tip 9: Man cannot live on cheese alone! Re-plant crop fields as often as necessary to build up stocks inbetween attacks. In emergencies you can buy some food from the merchant.
LUDLOW CASTLE NOTES: ==================== This is a fairly accurate representation of one of the largest early Norman stone castles. Ludlow Castle was one of a line of castles built along the Welsh Marches to pacify the countryside and hold back the unconquered Welsh. The 60 ft hill chosen for the site had a fine level building surface, and steep slopes to the north and west made this a good defensive position. The rivers Teme and Corve gave further protection. Most of the castle was built of chunky Silurian limestone quarried from its own site.
The exact date of construction is unknown though the de Lacy family, who built Ludlow, received the lands on which it stands in 1066, when William the Conqueror became King of England. The earliest parts of the castle architecture would appear to be dated to within just a few decades of this, and certainly before the end of the 11th century.
The Ludlow tale providing the background for this scenario is, so far as historians can tell, a true story.
DESIGN NOTES: ============= Much of Ludlow Castle is still standing and I was pleased to find an accurate floorplan of the site. I have done my best to recreate the castle faithfully, within the limitations of the game editor. Unfortunately I have never had the pleasure of visiting the site personally and neither could I find a source explaining exactly which way the castle faces! I was however able to find a local map showing the rivers and the location of the castle in relation to these, so I have simply made a 'best guess' as to which way the castle faces. Similarly, the rest of the terrain is purely a figment of my own active imagination, so I allowed gameplay and balance to dictate my actions in this respect.
Some points are worthy of note. The inner bailey at Ludlow was protected by a 20 ft deep, but dry, ditch, which I have tried faithfully to recreate. This had a drawbridge across it but as dry ditches do not pose much of an obstacle in this game, and as drawbridges above ground level are impossible, I have simply created a land bridge. Secondly, the large round tower standing on its own in the inner bailey represents the castle chapel. This was built of stone, one of only five round ones built by the Normans in England, and had a crenelated rooftop. From this I surmised it could be used for defensive purposes and hence have represented this feature with a round tower.
Finally, the only other round tower of this castle (on the west wall) is called Mortimer's Tower after Sir Hugh de Mortimer was held prisoner there until a large ransom was paid to his captor, Joce de Dinan. In fact this tower was only half round, being squared off inside the castle, but as it's one of the earliest examples of such developments I have included it as a full round tower.
Have Fun!
Alan Spencer alan.spencer@strategygamers.org http://www.strategygamers.org
PS. If you enjoy discussing strategy games check out the above url!
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Anatoly |

Posted on 03/12/02 @ 12:00 AM
The scenario is preaty good, I actualy had fun playing it, and havent had such fun since I bought Stronghold. I mostly enjoyed the very end of the scenario when all of those attacks realy kept me on the edge of my seat. |
ultima_spock |

Posted on 08/28/02 @ 12:00 AM
a very very good map. beat it at the hard level.
the first times i was crushed by the final invasions.
the next time i raise other square towers with mangonel and hire lots of crossbowmens. i laughed about the fial invasions and was almost not damage.
tried it at the very hard level, but was unable to begin. indeed i merely won the first invasion after you take the castle at the hard level, at the very hard it is impossible
to raise the difficulty of the map, the authour could
ever disable mangonel, or square tower
or disable tanner's workshop or fletchr's worksop to limit the number to bowmens/crossbowmens
still an excellent map |
gody00 |

Posted on 10/27/05 @ 09:55 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
Really nice map, well done !
[Edit – This review has be retracted by staff as part of a retrospective moderation of reviews. This was carried out to deal with the issue of some reviews not meeting the minimum standard. The content of the retracted review has been left to stand as a comment. The author is welcome to contact staff about this. Edited by ericgolf][Edited on 11/21/08 @ 12:35 PM]
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Jasper Tudor |

Posted on 11/12/05 @ 12:55 PM
Playability: 4
Very fun al the way through.
Balance: 5
Very well balanced, made it my second attempt at normal, and I have no idea how people completed this map at very hard in SEC.
Creativity: 4
Afterall, it's a historic castle, and it's a simple "Survive all the invasions"-map, but i don't want to bring the score down, 'cause it is an excellent map.
Map Design: 4
Good, though it could have been more detailed, but it is rather accurate to the real nature from what I've seen from photos.
Story/Instructions: 5
Well written story.
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lollard97367 |

Posted on 11/12/05 @ 02:02 PM
I played this several times on very hard. Its extremely tough, but thats a requirement for Sparrow's challenge. I made it all the way to the end invasion, about 5 times. I couldnt beat it, because of the numbers at the end. I beat it on hard.
Lollard |
Dark NeRo |

Posted on 03/03/06 @ 02:35 PM
Playability: 5
this map is very fun to play i played it more than any other map i can remember. The Ai does its work very fine and its very challenging even on normal
Balance: 5
this map is ery hard to beat it tooks me 6 attempts to bweat on normal but i like hard maps. The siege was very simpel. after defending some of the pigs troops i killed the archers on the wall and destroyed the ballista with my monks. When i played it the 4th time i saw that there is a good way to kill the lot withut getting the castle much damaged. I placed my archers on thr round tower and shoot the lord down. I capture most of pigs troops and the castle wasnt damaged so much. WHen the first invasion arrives i had pulled down all my man in the second ring and so i could win it. When all enimies were killed i placed first a new marked and began collecting stones to make the walls repaired and make them thicker at critical parts. I began ´placin lots of wodcutter and weath farms, bakeries and mills and also some chees buildings. I deledet the killing bitches so i could get more wood. I began slowly producing crowsbows and makemen shortly after i had managed the second invasion and continied until the last invasion. My walls broke mainly because of siegeequipments. and my gate also. I didnt replace it and build it with walls. because i just wanted to survive lol. I delayted towers and everything else i didnt need so i could get stone to repair broken walls.What a great fight!!!!!!!! lastly i won with 137 archer 62 xbowmen, And about 200 feedman but note this was my 6th attempt so i got experience and made much saves so it was not a so clear victorie like my remaining units might told you. I just think there might be place more stone on the map, just a little.
Creativity: 5
ludlow castle was a great chosse and i like al at this map.
Map Design: 5
castle is very nice designd i might give a four but th efight was symply great and its very nice so here also 5
Story/Instructions: 5
story is well written and very clearly:
Additional Comments:
great castl, great siege,great story GREAT battle. VERY GOOD ALAN SPENCER |

HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 4.8 | Balance | 4.3 | Creativity | 4.8 | Map Design | 4.8 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 3,348 |
Favorites: [] | 0 |
Size: | 693.97 KB |
Added: | 03/07/02 |
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