I got the castle idea off of the castle of the week. Please enjoy it and leave a review. go to http://stronghold.heavengames.com/history/cw/cw88 To read on the castle. Ill forgive you if you take off a point in creativity cause i used the design off of the site, and points off of story. I just have fun making the maps! Enjoy
There isn’t much to do in this classic but quick siege scenario with you as the defender. Just gather all your men, especially your archers and the welcome reinforcements up on the main wall. With concentrated strength you’ll be in a strong position to withstand the enemy’s repeated assaults.
It doesn’t matter if you should lose all your men on the front wall because of the never-ending waves of attack. Inside your fortifications, you have a reliable number of pikemen waiting there for the enemy’s breakthrough.
Just hold out to the end in October 1184 and victory will be guaranteed, no matter how many masses of hostile forces are still standing by near the signposts.
Looking in the editor, I noticed that there aren’t any win conditions as “no enemies left on the map” or something like that. After a few defensive preparations and allocations of my troops, I was able to lean back watching the course of the battle, not being under pressure to intervene.
Economically, you’re absolutely paralyzed and it makes no sense to order your woodcutters or pitch diggers to go outside to work. Each time they are leaving the gatehouse those hostile besieging troops would kill them all.
Why placing a market if you can’t trade at all?
Nothing revolutionary or spectacular in this map, however I liked the idea of this real good map design. Very authentic and a realistic outfit of the shore around the castle located on an island at the sea. Above all, this deep “pitch pool” is a kind of eye catcher.
Alas, no real story here, just a link to a former "Castle of the Week" thread.
I suggest investing more time for a varied use of the editor features that would improve the entire game process, e.g. setting up a time limit combined with different objectives or some bad events.
I think this map is well suitable for those players who prefer playing exclusively military scenarios. For me, personally, it’s not a bad map, but a little bit too one-sided.
[Edited on 08/13/05 @ 04:36 PM]
Leaveyou
Posted on 08/13/05 @ 05:46 PM
Rating
2.0
Breakdown
Playability
2.0
Balance
2.0
Creativity
2.0
Map Design
3.0
Story/Instructions
1.0
Playability: 2
Well there isn't much to do on this map, really all I did was to set my troops on agressive and send all my archers and crossbowmen on the front wall
Balance: 2
The gods favour you for some reason...
Creativity: 2
ehh I think there are some minor things that raize your playability from 1 to 2 like having 2 separate armorys, using more markets (although I don't know what do you need the market for)
Map Design: 3
I liked that low-angle ground in front of your wall. It is realistic but it shouldn't be surrounded with water or you would lose it's defensive properties
Story/Instructions: 1
What story???
Additional Comments:
Mainly, there is only one problem with this map: Balance. Sincerely, I think that if you replace the water with hight plain thus uncovering all of your walls you can still beat this map. Another minor problem is that you don't have a working economy or at least something that works inside your castle (I bet the wells are broken)
Don't get angry, You got the main ideas of map making: setting up a good script and making things look good. But try making things look natural too, like the terrain and the placement of towers and walls.
Download more invasions and learn from them and allways evoid making a small acces way. You can easyly block it and no one is getting to your king.