Another part of River Grande.Throught this part goes many important trading roots. This is the only pass of River Grande for miles. You have started to build a fort. Once you complete the walls, seven lords(arabian&crusader) arive to take this important part of river to themselves. Be ready to fight 1vs7!
P.S. There's a bug in this map. The AI in right side of river don't build farm buildings. :( Ican't fix it! If somebody camn help me fix this bug please help!!!!
P.S.S. Wright a rewiew or something so next maps could be better.
Playability: 2.5
I think you need to delete the trees off the farmland, the computers cant build farms because the land is blocked by the placed trees. If changed/fixed I will re-rate.
Balance: 2.5
This map is a 7v1. It would be very hard if all the computer AIs worked. As it stands its out of balance (its marked as balanced). Less resources.
Creativity: 4.5
Awesome idea, I like the Octagon shaped defensive structure. Check out Cistern Of Sabi Habi (one of my maps) for another good 8 sided castle. This idea of the 7v1 is a good original idea and deserves a 4 and a half for the river work.
Map Design: 2.5
I will give this more when the farms are fixed. Otherwise this map is getting a lower score than it deserves (all around). Taking a little extra time can really make a difference on the "little things" that make a map stand out and get the 5's here (this map can be all 5s I reckon).
Story/Instructions: 1.5
There are alot of scenarios that you could use for a story here. Last stands, decade long sieges, revolution, ect. Just two or three paragraphs of story are good enough for a 5 from me.
Additional Comments:
This map is a great example of how a playtester can help work out some errors before you post. Email me if you want me to playtest a pre-post map.
Grey Fox File Author
Posted on 08/30/05 @ 03:52 AM
I tryed removing trees. Still no effect, but thanx anyway.
Jihuu
Posted on 09/01/05 @ 08:00 AM
You Seem To Know How To Make The Mini Maps Look Goood! :)