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Early Medieval Village

Author File Description
File Details
Map Size: 100x100 (Tiny)
Difficulty: Easy
Anglo-Saxon medieval society placed worths on resource areas. For example: a piece of fertile farmland, a flint mine, a deer run, a section of forest (free chase), a peat bog, or a water source all had worths, and the building of settlements were centered ON these prime areas. All initial buildings would be placed to maximize a worths potential. You also have to remember that the British Isles were covered in forest around this period (circa 1000 AD). This woodland needed to be cleared from around a worth, some times the cleared area would be become a worth itself (arable land). But as a settlement progressed and developed, the need for specialists arose. These new specialist buildings still needed to maximize the worths potential, but also be strategically placed so all persons could readily come and go between worths and the new building. The bakeries would not be too far from the mill, for instance. The granaries would be nearby the fields (personal experience - I picked spring onions in Suffolk one summer). Making the settlement more efficient and therefore maximizing the worths value, was the emphasis throughout the early medieval period. This is when the first one lane villages (street town) were starting to be seen. A single maintained lane would make travel between support buildings more efficient. Hedgerows were also used when marking the boundaries between worths. Coastal areas were valuable because of the readily available stone exposed by tidal erosion. The stones were hauled (sometimes hundreds) of miles and were in constant need for new construction (mainly churches). If the first buildings constructed were centered on the worths, then the supporting buildings were built nearby those buildings, and so forth. The simple and practical was more important than flashy or eye catching (exception being cathedrals). If map designers use this basis in their maps, they will see more enjoyment gained from being historically accurate (therefore more artistic and fun).
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Prince Charmy Nice Land we got!!
File Author
This map is really to be used as a visual aid for a article that I'm working on featuring 'back to basics' map design tips. Some of these small medieval villages can be missed if you blink your eyes when driving through them. I minored in European History at university, and study english history specifically.


[Edited on 10/30/05 @ 04:06 AM]

File Author
Nice to see the article up on the front page! Thanks Kester for all your help (rewrite and all). If anyone has questions or comments post them on here.

lepercaunofshame This a really good representation of a medival village. the only problem I have with it are the lions in the northwestern part of the map (are there lions in britain?).
File Author
The answer is yes. Well sort of. Even today there are sightings of the great black panthers that popluate Britian. These panthers are believed to be pet animals who were let go by frustrated owners when they grew too big and hungry. Then the cats prowl around and cause frightened peasants to hide in fear and as they hunt sheep, dogs, and other small farm animals.

Lord Michael I
Map Design5.0
Playability: 4
The map doese'nt have invasions or stuff, but playing with the stuff that are put there and really making economy go, is quite fun.

Balance: 5
Really balanced map you got here, Lollard, not much to say here.

Creativity: 5
This map is simply gorgeous!, it's beautiful in all it's ways and really precise!

Map Design: 5
Everything is well made in here.

Story/Instructions: 5
The article you wrote is fantastic!, keep on the good work!

Additional Comments:
What can I say...
Download and look at a really beautiful map!
File Author
Hey thanks for the nice review!
Pat Dark Knight hey lollard nice map!
I was wondering how'd you get the walls to be pathways?

Pat Dark Knight
sirang I really like you map, i'd give it a 4.8-5.0
The Dragonheart Pat Dark Knight, to get the walls to become paths:
1. Place a wall.
2. Place a large rock over the wall, but make sure that part of the rock is NOT on the wall.
3. Erase rock.
4. Lower terrain around the wall.
5. Reapeat process until the wall is at the desired height.

The Dragonheart
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Map Design5.0
Favorites: [Who?]1
Size:314.11 KB