All the bandits that lived in the castles near regrouped and choosed a lord for their city.The city expanded and expanded...
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Some guards looking around their castle spotted this city that was becoming huge.The lord was jealous of this city and thinked it was better for their honour to destroy this city and take back his noble peasants.
The lord sent a few troops to destroy this not guarded city.The soldier think this will be easy.The Peasants of this city sure will help you and fight well for their loved city.
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Goal: Defend the city until reinforcements arrive.
Win Condition:Your lord survive
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This a short map, dont expect hours on this one.
---->(Patch v1.2 Released!)<----
----> THE FINAL VERSION <----
Updates:
-Improved Landscape
-Harder
-More action
-More houses
-Added wells to take water
-More landscape
-More invasions
-Longer
-Added losing conditions
-Removed some bugs
-Added Invasions
-Still improved Landscapes
-More Enemies
-And More!
Playability: 1.5
There is no "lord killed" lose condition. Also there is no initial win condition, so the objectives screen is blank. With no goal to be reached, its a couple of small attacks and then a period of no events. Then at around 2 years in, friendly archers arrive and then the game ends in a victory. I think players might question the unknown time frame to wait with no events and attacks until the victory. Waiting for the attack that never comes is kinda lame. Without the lord killed lose condition, the game is unending, again also lame because you are no longer really playing. If these are changed then I will change this, but as it stands it is a incomplete map that has now been posted twice. Read the guidelines on posting.
Balance: 4
I like the balance, the two invasions are set at the right level. I didnt like the time balance, where you wait until the reinforcements finally arrive (see above).
Creativity: 3
Good idea with the houses for the "walls" of the city. I like the way it looks and the idea itself deserves a three for raw creativity (I had not seen the idea like this in a while). Everything else is in rough draft form and is not complete.
Map Design: 2.5
Getting anything special other than the original idea of the city layout is non-existent. You dont have much here, the roads arent really well done and the normal walkers (ie trader) dont follow the roads at all. Its blocky areas in some parts where the grassland tool was used in basic swipes.
Story/Instructions: 1.5
I wrote a story for this. Did the author accept/reject it? Unknown. We are referred to the story in the original posting. Again not a complete effort on instructions, objectives, or goals.
Additional Comments:
This is the second posting of this map. You should take this map and work on it for about another month. Even then I would hesitate from posting it a third time. Some maps are finished and playtested, others are quickly made and incomplete. I'm leaning towards the latter on this one.
Lollard
[Edited on 11/03/05 @ 05:16 AM]
Dpminatr
Posted on 11/03/05 @ 05:03 PM
You just added a bit more stuff and changed one invasion. The second invasion is 16 troops now, instead of a pair of knights. Nothing much new in this 'update'.
V1.2 has 1 more invasion and one more year of sitting around.
[Edited on 11/05/05 @ 02:46 AM]
Asterix99
Posted on 11/05/05 @ 12:59 PM
Playability: 1.5
Just like lollard97367 said
There is no "lord killed" lose condition. Also there is no initial win condition, so the objectives screen is blank. With no goal to be reached, its a couple of small attacks and then a period of no events. Then at around 2 years in, friendly archers arrive and then the game ends in a victory. I think players might question the unknown time frame to wait with no events and attacks until the victory. Waiting for the attack that never comes is kinda lame. Without the lord killed lose condition, the game is unending, again also lame because you are no longer really playing. If these are changed then I will change this, but as it stands it is a incomplete map that has now been posted twice. Read the guidelines on posting.
I agree with that.
Balance: 3.5
The balance was ok, but maybe you should add more enemys.
Creativity: 3
At the first look it was good, a nice city with roads and rivers.
etc..
Map Design: 3.0
The city design was nice.The whole map was ok but You dont have much here, the roads arent really well done and the normal walkers (ie trader) dont follow the roads at all.But the idea was good.But still you can improve the map design of this map.