It's a seige map that i have played from both perspectives, and have enjoyed. It's played with maximum forces on both sides, and when you see the castle you will need it.
Please feed back on Landscape/Tactics. I need the practice.
Lord Muck and his forces after many sorties into neighbouring lands,have been pushed back to their Stronghold.They are defending valiantly, It's your mission to breach their defences and show this dog the justice of some cold hard steel!
PLAYABILITY: Lots of potential here is left unfilled dues to holes in the defense.
BALANCE: First try win with under 1% losses. Extremely easy to win with almost no deaths. The massive amount of gold you get (10,000) allows you to pummel the Castle with trebs until there is little defense left. The approach to the main gates cry out for pitch and killing pits, but none are present.
CREATIVITY: The creative design of the Castle is overcome by the lack of a complementary creative defensive setup. The STORYLINE also was quite basic.
MAP DESIGN: The map itself is nice. Room to maneuver exists, yet there are also some choke points. There is a fair amount of detail, which moves this score above average.
STORY/INSTRUCTIONS: The STORY is present but could easily be developed more.
Some thoughts outside the ratings...
- Use pitch ditchs and killing pits to make the choke point at the gates lethal!
- Don't leave large groups of closely placed defenders sitting about. They are prime targets for diseased cows!
- A lot of archers left the Castle to attack me while I was still using siege engines. I'm not sure, but I think manually closing your gates (you would have to play the scenario as defender long enough to close the gates, then save it and change the .sav file to a .map file) would prevent them from sallying forth in easily killable groups of 2-3.
Posted on 03/18/02 @ 12:00 AM
I have to say I enjoyied attacking this one. I try to look for the good, so here goes:
-When attacking, use 3 siege engineers.
-Use archers instead of crossbowmen, for a good challenge
-A good castle, with a good amount of effort put in.
-A well balenced attack/defender ratio. The offensive force is well balenced.
-I find the choke point good, but it should have more in it, mor troops.
-Those grouped units are perfect targets for plague cows!!
-Those grouped units are perfect targets for plague cows! ;)
-Balista on the corners and mangs on the sides of the walls would prevent a full trebbing.
-Not all of the units are on aggressive or defensive. Almost all of them are on stand ground, and that could do with some change.
Good one over all, I look forward to playing the next!
Posted on 03/18/02 @ 12:00 AM
Oooooops double post..
Posted on 03/25/02 @ 12:00 AM
This map has a good deal of potential but unfortunately in its present form it really isnt to enjoyable.
The large amount of troops used in the castle proper make it basically useless to play as defender. With the choke point being set up as it is now and the AI lacking the inteligence needed to run over the castle, the game is over as you sit back and watch.
As an attacker the use of siege equipment will basically take care of the castle defences, leaving the clean up to some 400 soldiers.
The map, castle and story are all quite good and do rate above average. A little bit of tweaking and this could be an interesting and challenging castle to siege.