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Author |
File Description |
Lord_ako |
Posted on 03/20/02 @ 12:00 AM
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Normal |
The monks of the ancient monastry have asked for your help. You will have to defend them against a cruel Landlord, while at the same time gather stone and gold. You will need happy and motivated people that are as religious as you, good luck.
This is a very beatifull map which also has three new pieces of eye-candy in it. You start with a small village that you'll want to expand. Be very carefull with building space. This map should be ok at normal diff for the average player, if you are a good one play at hard diff. Make sure to read the hints&tips file which is included in the zip file.
Enjoy, and please review my maps, I have already updated two other maps based on feedback. I want to offer the biggest fun possible, so help me finetune my maps please. Lord_ako |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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stahler |
Posted on 03/24/02 @ 12:00 AM
For starters: I love the Map, a real gem.
You got me by surprise with that wintimer, normally I ommit maps with wintimers (it makes me really nervous, no joke)But this map & story got me hooked to give it a try!
Very clever of you to extent the wintimer a bit beyond the invasiontimer. That gives that little time to restore the economy, without making it a long afternoon-sitting.
I mean you must press on to win..
I was not disappointed and you made me appreciate wintimer-scenarios again.
I played the map only once on normal; sorry I have not much time on my hands. On normal it was a nice game with a good enjoyment. The entrance points where nicely divided and enough to surprise you. I had to switch my crossbow men back and forth to catch the mainforce.
Weapon production was hampered by lack of space, but more important by the workers enjoying good life!
At least the armory was not flooded with weapons hehhe..
Makes one think what is urgent to manufacture!
Personally I prefer maps with more space to build and moats to dig. Buildingspace was cramped, but yeah thats the map.
It was so beautifull laid out. A big Monastery in the middle of marshlands. I enjoyed it! |
Wraith |
Posted on 04/16/02 @ 12:00 AM
I didnt know what to think of this, when I saw the mini map and read the story. The instructions said there's not alot of room to build, and thats definitly true, but a definte challange.
Playabilty: ALOT OF FUN. Im probably going to play this one at least 10 more times. The invasions are fun, the building on the beautiful landscape was fun, great stuff over all. My only problem was this: One of the goals to win is to have pleasant +4, you start the game with pleasant +5. I really didnt like that. I think it would be better to have to build up to that, or not have it as a goal. (+1)
Balance: This is a very very well balanced map. A few things needed repostioning, but that wasnt an issue. *There is a mill in the middle of no where, its a detriment to the flour production, and easily deleted.* The invasions come at the perfect time, you have some weapons to start. VERY NICELY DONE! (+2)
Creativity: I was shocked to see so many dead trees. I cant imagine how long it took to do that. A beautiful and original idea. The bridge and palisade paths worked great too, on an original note. Also, nice to see a stone quarry mixed in with some walls... that looked great. Too bad it wasnt mine! :(
Map: It looks great. A challanging play, but fun indeed. The patches of marsh were also of good coniquence to my xbows, shooting at invaders. I think that doubles back on balance. As a whole, one very pretty map, which just enough room to build.(+2)
Story: A good use of annonmous triggers. The Monk telling you about the crossbow, with the fletcher already producing xbows... not that original, but effort was defintly shown. (+1) |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.0 | Balance | 4.5 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 2,964 |
Favorites: [] | 0 |
Size: | 641.44 KB |
Added: | 03/20/02 |
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