|
Author |
File Description |
Darkslave Master |

Posted on 06/11/06 @ 09:30 AM
File Details |
Map Size: |
200x200 (Small) |
Difficulty: |
Hard |
Minimap:
|
Ok then, time for another DS_M map! *cheers*
This is a little harder than my other maps, it has some great treats for you, but beware, some taste bitter ;).
On to the next part, a summary of the story, wich is very large this time, 2088 words! But it is worth the read.
You and the Wolf have been fighting for a long time, then he asks you to come to his castle and negotiate peace as the war is only using up valuable recources and men. Something goes wrong when you leave to ride home again, the steel crossbars that are inbedded in every gate fall and nearly kill you, convinced it is a trap you break the just established peace, 3 years and 2 months later the Wolf strikes with its full force and nearly kills you, you decide to fake your defeat by sending out a peasant in your, the king's, clothes. Happy with this victory the army loses interest in your castle and you can escape, you flee to a neerby castle, or well, castle, pile of rubble would be a better term.
Now, 6 weeks later, the Wolf found out, with the remains of his army he strikes you again, defend you castle!
I hope you all enjoy this map, it is not a part in the KQ series but still a good map.
P.S: Be sure to turn the map around a few times, the landscape looks good from all directions.
Take, Care
DS_M |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Lord Gandor |

Posted on 06/11/06 @ 08:02 PM
Finally, it's out. One tiny little thing I might have left out of the email...That stream flows two ways (It drops off into the ocean and the other side runs down-hill)
There might be a reason for it, but I'm too lazy to figure it out. |
Darkslave Master
File Author |

Posted on 06/12/06 @ 03:15 AM
Yep there is a reason for it, between the rocks is a small natural place where water boils out of the ground. |
Lord Gandor |

Posted on 06/12/06 @ 09:28 AM
Okie dokie. Just wondering. |
Dark NeRo |

Posted on 06/12/06 @ 02:17 PM
The story is very nice written.
Sorry i didnt playtest the map DsM i was a bit buissy with real live, hope you can understand it, but i will now downloade and maybe write a review |
Darkslave Master
File Author |

Posted on 06/12/06 @ 03:02 PM
No problem, i had that too lately, happy that you liked the story, and, if you can, please write a review, if anyone else can and does i'd apreciate it, thanks in advance,
DS_M[Edited on 06/13/06 @ 07:00 AM]
|
Duc de Noisiel |

Posted on 06/15/06 @ 05:49 PM
Playability: 3
I was frustrated by the length of time before victory. Would you set the gamepley on more years with increasing attacking forces, it would deserve a sure five. As everything else is well set. You don't have time to extend the castle much, just reinforce it.
Balance: 4
The settings of the available goods producing as well as the ressources locations combinated with the invasions and different events are fine. (I would not have put the travelling fair...)
Creativity: 5
Limited space for building, limited food chain, limited ressources... Well thought.
I like the fact you can build wheat farms but no windmill, although you can build bakeries: sell the wheat and buy the flour! Nice.
Map Design: 5
Besides the thin castle walls, the terrain looks pretty nice, I liked the placing of little bothering rocks here and there on the building space to the north of the map, near the influence zone of the signposts, where the stockpile is... ;)
Story/Instructions: 5
Good work.
Additional Comments:
So much work on the story. So much work on the map. So little time to play.
It's like you're eating a excellent dessert, and after two mouthfuls, someone takes the plate away...
I played - and succeeded - on very hard.
Yes, I moved the stockpile and placed it inside the castle... ;)[Edited on 06/16/06 @ 06:45 AM]
|
Lord Gandor |

Posted on 06/15/06 @ 08:52 PM
You moved the pile? When I tested I just surrounded it with a wooden fence...supplemented with stone towers...die macemen...
Anyway, great work DS_M, you deserve the rating. |
Darkslave Master
File Author |

Posted on 06/16/06 @ 07:06 AM
So Duc de Noisiel, your main concern basically is that the scenario isn't lenthy enough? I'm just wondering...
P.S: Lord Gandor in this version the wooden walls are no longer availiable, so it may appear harder in the download than the version you played, I concluded that the wooden walls create a cheap way to win as there is plenty of wood to be found.[Edited on 08/19/06 @ 11:33 AM]
|
Duc de Noisiel |

Posted on 06/16/06 @ 07:32 AM
Yes. |
Chaperon |

Posted on 07/26/06 @ 12:33 PM
Playability: 5
La difficulté tient à parvenir à développer ses ressources entre deux assauts. On y parvient en se développant progressivement, et la gradation des attaques est très bien faite.
Balance: 5
L'équilibre des forces est bien calculé, sans overdose d'unités, comme on en trouve trop souvent. En parvenant à produire régulièrement des archers et des massiers, on parvient à prendre le dessus.
Creativity: 4
L'idée du château en ruine à reconstruire n'est nouvelle, mais elle est très bien gérée.
Map Design: 4
La carte est jolie et agréable à jouer. Le terrain a bien été étudié pour pouvoir construire des tours et des remparts sans avoir trop de problèmes de niveau. Je regrette le peu de place disponible pour placer les pommeraies et autres champs.
Story/Instructions: 5
L'histoire est simple mais bien pensée, et on prend plaisir à y jouer.
Additional Comments:
Une petite carte, bien pensée et très agréable à jouer, sans overdose d'unités.
J'ai pris bien du plaisir à y jouer, merci ! |
Pages: [1] 2 » Last » |

HGDL v0.8.2 |
Rating |
---|
4.5 | Breakdown |
---|
Playability | 4.0 | Balance | 4.5 | Creativity | 4.5 | Map Design | 4.5 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 854 |
Favorites: [] | 0 |
Size: | 406.73 KB |
Added: | 06/11/06 |
|