|
Author |
File Description |
count_crackbone |
Posted on 08/04/06 @ 12:25 AM
File Details |
Map Size: |
200x200 (Small) |
Difficulty: |
Hard |
Minimap:
|
D-Day diary
5 June 1944
if the weather had been good, the invasion would have started last night, but about noon I got word that it had been postponed 24 hours. We had the final briefing for pilots tonight at 2030, at which there were many photographers, movie cameramen, and war correspondents. Col. Harlan Miller and a crew of six, and Mr. Munn of United Press, among others.
Stations time at 2200, take off with 81 ships started at 2313. We left England at the Bill of Portland on a course of 213 degrees magnetic for 55 miles, then on 132 degrees for 57 miles, then east on 93 degrees across the Cotentin peninsula in Normandy.
The horseman guiding his steed sideways to get him squared away for his jump over a high bar and broad pit, then turning, loosens the reins and feels the surge of power ripple through his spirited mount. That is how I felt on the night of June 5th, 1944 as I turned our formation of 81 C-47s at the last check point in the English Channel, leading in the first group of the 50th Troop Carrier Wing, and started on the final straight run-in to German-held Normandy. Not that I’m kidding myself about the lumbering old C-47 Skytrains being powerful or spirited, but the potent fighting cargo we carried, the eager tough young paratroopers of Colonel Sink of the 101st Airborne Division, gave us that sense of power and spirit.
Crossing the coast at 1,500 feet, I saw a cloud bank too late to get under, so started over, and the group was on instruments temporarily. I had formed the habit of leading a formation with the auto-pilot engaged, as it made it possible to lead more smoothly. When we hit the clouds, I disconnected only the altitude control and started climbing, hoping to break out on top so we could keep our formation together. We shortly broke out on top, and a few miles inland some breaks began to appear, and we were able to start a gradual descent down to about 700 feet.
Since we had not changed our heading, we were still on course and shortly I began to recognize some of the features of the landscape and knew where we were. Our navigators (Paterno, radio/radar; Foynes, pilotage) confirmed that we were on course, and soon I could see the pattern of the flooded areas in the reflected moonlight which was filtering through the clouds somewhat. By the time we were halfway across the peninsula, I picked out the road that ran through the north part of our assigned drop zone, DZ C. I made a slight course correction to the right, and we went directly over the DZ, which was located about three miles southeast of Sainte-Mère-Église, three miles west of the east coastline and close to Sainte-Marie-du-Mont and north of Hiesville.
We had been receiving some fire, evidently from machine guns and some heavier flak from the time we had crossed the west coast. As we were approaching the DZ machine gun fire and flak began increasing, and a ship in our 45-ship serial, flown by 2d Lt. Marsten Sargent, was shot down. The intense flames from the gasoline fire lit up the lower cloud layer above us and gave an eerie orange-yellow cast to the formation and to the scene below us.
Machine gun fire with yellow tracers came from the right rear where we crossed the railroad that ran from Cherbourg to Carentan. The tracers went by the nose of my ship so thick at this point that they lit up the inside of the cockpit. Later I found out that much of my No. 2 element had been shot up, though none were shot down by this fire. Tracers of various colors—red, green, blue, and orange—came from guns two to three miles from the north in a head converging on our column and by now tracers were crossing in front of us and around us, and large explosions were occurring along the coastline ahead of us. The combination of these several guns shot down two more ships of our second serial of 36 ships, led by Major Tower. The two that crashed were flown by Lt. Harold Capelluto and Lt. Marvin Muir. Lt. Muir was able to hold his plane in the air long enough to jump their stick of troopers, and he and his crew sacrificed their own lives to do so.
After our troopers were dropped and the area cleared, we turned northeastward to cross the St.-Marcouf Islands. North of the islands I got up and looked back through the astrodome to check on the formation. Tracers were coming from a point about six miles behind us, up through and among us in a huge, snake-like arc, so I climbed back into my seat with some speed where I had a little protection from some armor-plate I’d had installed there.
Passing Cherbourg, well offshore, shells started lobbing out at a point ahead and getting nearer our course with each shot. I veered slightly to the far side of the course to make it more sporting.
As we intercepted the course that we had taken from the Bill of Portland, on the way in, other formations could still be seen going in, as the airborne train was several hundred miles long. I called those formations—breaking radio silence for what I was certain now to be an emergency—and told them to hit the coast at 700 feet instead of 1,500 feet. These were some of the serials bringing in the 82d Airborne Division.
|
Pages: [1] 2 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
M1i2K3k4O |
Posted on 08/04/06 @ 08:07 AM
That looks so cool! Will try it out! One thing, though, does the ford in the water blend in with the sea? Or do they create that foamy look? Just curious. |
Pat Dark Knight |
Posted on 08/04/06 @ 10:22 AM
WoW! I praise you now! I've tried several times to work on one like this, but it never worked. I will try and rate soon. wow... i cant believe this. Really. I just checked the new files and I saw 'D-Day'. (i'm trying really hard not to use gods name in vain since people get sumtimes mad :p) but honestly, this is ... just... briliant! I praise you - honestly!
Will surely download and rate!
Out of curiosity, how close are you into D-Day? do you read any books and wat not?
2 things: the diary is really kool, but it just sounds funny that you refers to pilots and airborn divisions in a mediaval map. But i dont care. its just great! And also, are you planning to make one for Stronghold? It would be nice since D-Day was in normandy, so you could work on trying to make bunkers get into the grass, like over there... just a thought for you ur next map
Nice map!
Pat Dark Knight |
count_crackbone
File Author |
Posted on 08/04/06 @ 11:46 AM
thanks for your comments guys. i'm really happy that you enjoy the map. its really exciting for me because this is only the second map i've submitted. Sorry, but i dont have the original stronghold so i cant make a d-day map for it, but i'm currently working on a new map called "no man's land" |
Pat Dark Knight |
Posted on 08/04/06 @ 01:35 PM
May I request that we could possibly work on your next map togheter? I would really like to help, if you would want it.
Pat Dark Knight
BTW, have you seen or read Band Of Brothers? (Stephan Ambrose) |
count_crackbone
File Author |
Posted on 08/04/06 @ 02:03 PM
no i haven't read that book. And unfortunately i've already finished my next map " No man's Land". But you could download it and try it and tell me things that i need to improve on. i don't know why but when i submitt a file, it takes at least a day for it appear in the download section. |
count_crackbone
File Author |
Posted on 08/04/06 @ 02:54 PM
but pat knight, we could work on another map together. |
God Avo |
Posted on 08/04/06 @ 07:47 PM
Yes the reason why your maps don't get submitted straight away is because they await verification from Duc De noisiel :p |
Pat Dark Knight |
Posted on 08/04/06 @ 08:38 PM
Yup, I'll download and rate your map 'No man's Land', I've already played your map D-Day and it was exctiting. I'll put up a rating for that one and i also want to work with you on a map, if you dont mind.
Pat Dark Knight |
doomrocker |
Posted on 08/04/06 @ 09:33 PM
Playability: 4.5
Personally It takes a little while to reach the beach fortress but it plays awsome!
Balance: 4
The balance to your troops to the yellow guy is pretty good
Creativity: 4.5
CMON this is d-day in 1200 A.D How cool is that!
Map Design: 4.5
Unique Design of the post beach.
Story/Instructions: 5
Cmon this is a classic plot and story and it fits great with the game!
Additional Comments:
An awsome map! I usally dont do reveiws for this site but persanolly one of the most creative maps ive seen for Crusader. |
apuya24 |
Posted on 08/04/06 @ 11:35 PM
holy smokes! this map looks awesome, and i love any game with a d-day level or map in it! will download and review. |
Pages: [1] 2 3 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.6 | Breakdown |
---|
Playability | 4.5 | Balance | 4.7 | Creativity | 4.8 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 2,649 |
Favorites: [] | 0 |
Size: | 444.24 KB |
Added: | 08/04/06 |
|