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Andora chapter 3 The Pass of Cauros
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Author |
File Description |
Dougleass |
Posted on 08/18/06 @ 04:39 AM (updated 11/14/06)
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Normal |
Minimap:
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This is the third map in the campaign. To learn more about the campaign, and to play the first maps, please go to the first chapter, and the second chapter.
Here's a link to the sixth chapter which then you can get linked to every chapter of the campaign.
I would like to thank God Avo, for playtesting this map - twice! He deserves a big juicy THANKS.
To win this map, you need to use your resources well. Use your oil!
In the next chapter you will arrive to the great city of Cuarna!
They were nearing the Cauros Pass when one of their scouts they left halfway from Nador, was galloping to the front of the line that they made; towards Teudor. “The Snake’s army has almost gained on us. My king, we will not survive the journey to Cuarna.” Teudor still hadn’t got used to be called king. Everyone was loyal to Malar and accepted his choice that Teudor had gotten his position.
Some of the men started mumbling worrying. He had expected this. “How fast are they moving?” He asked the scout. “We will possibly sight them at Cauros pass.” “How many are they?” Teudor asked the man. “The remaining army lies high above 300 men. Let me remind you that they have thicker armies than most of us do” The scout said.
That was true, Teudor remembered them from Bavelock. They wouldn’t survive an open battle on a field. But a field was exactly the location that they wouldn’t confront them in. The battle ground was most likely to be a mountain pass; The Pass of Cauros.
The men were worried. They relied on Teudor to save them.
They continued walking. Lando asked what Teudor had in mind. They would have to do something…
Enjoy!
-Dougleass
gavelin989@hotmail.com |
Author | Comments ( All | Comments Only | Reviews Only ) |
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God Avo |
Posted on 08/18/06 @ 12:13 PM
I enjoyed this map :p It's a challenge, but when you get the right strategy it becomes a whole lot easier :p
I suggest that everyone downloads and haves fun![Edited on 08/18/06 @ 12:49 PM]
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William Tell |
Posted on 08/18/06 @ 12:53 PM
Dougleass,
Your maps are wonderfull!
You are a very skilled map maker,
nothing mroe to say :).
~Sir William. |
Dougleass
File Author |
Posted on 08/18/06 @ 03:02 PM
Wow, thanks William. I appreciate it, I work alot with my maps. |
FroobaChoob |
Posted on 08/19/06 @ 11:42 AM
Downloaded - Check
Days Worth Of Supllies (crips Etc) - Check
Hand - Check
Brain - Erm...
Stronghold Brain - Check
Hand Moving to Play - Check
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lollard97367 |
Posted on 08/20/06 @ 09:01 PM
Priceless
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WarLord_Designs |
Posted on 09/07/06 @ 01:21 AM
Playability: 4
A fast and action packed siege offers quite a playable offering in asuch a shot amount of time, yet i feel it was just what the campaign needed, a tasty pick me up to get players excited. The first couple of times i didnt realise i had caged wardogs or extra pitch, however when i finally did i dvised a simple strategy to dispatch the enemy.
Balance: 4
The balance was good and though I had quite a few troops left at the end of the battle a few incorret timings of the pitch could have easily turned my efforts around. Timing is everything as is placement, deploy troops to hold back the enemy and fault their plan, then light'em up.
Creativity: 5
A very creative map design the pass, and then two fortified locations causes some of the enemy to break off and chase the few archers on the tower. The design is great and looks very origianl. Great work.
Map Design: 4
Again you show another solid terrain design using a multitued of stones shrubs and well moulded terrain to achieve a mountainous fortification and a very good looking pass. Keep it up it looks great.
Story/Instructions: 5
Again not much needs to be said, follows on great. The instuctions are clear at the begining of the game and thats a five for me.
Additional Comments:
Just what was needed a high action, fast pased ivasion that keeps the player on his or her toes, and on I go.
Alexus.
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Dougleass
File Author |
Posted on 10/01/06 @ 07:55 PM
I haven't thanked you yet for reviewing all the first three maps.
I want to inform everyone that since the last time I updated this map, there was a flaw in it. The starting year was 1066, which is the wrong year. All the invasions happened at once, and making it unbalanced. It is now fixed, and the starting year is 696.
That means that you probably reviewed the wrong map WD, but it doesn't matter so much. I don't think the difference is considerably big. |
Dragons Rider |
Posted on 10/02/06 @ 05:51 PM
Playability: 5
Out of all your maps, this one is probably my favourite. Okay so it doesnt have a massive city feature or anything, but still has a massive battle in my favourite style: wooden walls
Balance: 5
I found that this map is perfect. Our tropps were about even when they survived the pitch and the traps. I then had to do some tactical thinking which was an enjoyable challenge
Creativity: 4
Again wooden forts, but this time u had one on either side of the valley. Very unique!
Map Design: 5
The terrain in the mountains was good, as well as the village
Story/Instructions: 5
As always, above my requirements for a 5 (1 and a half pages) as well as being a well thought story.
Additional Comments:
Keep Designing! |
Dougleass
File Author |
Posted on 05/26/08 @ 07:20 PM
Thanks man! |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.5 | Balance | 5.0 | Creativity | 5.0 | Map Design | 4.5 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,000 |
Favorites: [] | 0 |
Size: | 877.38 KB |
Added: | 08/18/06 |
Updated: | 11/14/06 |
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