Posted on 01/30/07 @ 12:20 AM
The gods have been kind to you. Your community continues to grow and the magic water has given you good health and amazingly long life. In fact, nobody can remember the last time anyone died of old age!
There have been only two major problems lately. A strange disease has shown up (something to do with all the rabbits), and the drought that has gripped the area. Water levels are low everywhere, making streams and rivers easier to ford. Your engineers have found ways to keep your crops healthy, but you're the exception, not the rule. Increasingly desperate, local natives have taken to stealing food from you. When they can't get it they try to wreck your facilities.
Into all this has stepped a strange, new tribe of people. Natives describe them as men unlike any they have seen before. They say these people are half man, half horse, who have hair on their faces. They have metal shells and carry weapons deadlier than anything you have. It is told they arrived in great canoes powered by clouds.
Men on horseback? Who wear armor? And ride on sailing ships? These people are either new gods or, dare you hope, other survivors of Atlantis?
How exciting! Despite conditions, you must prepare a great welcoming celebration for them. Lots of apples, venison, and, of course, many, many pitchers of magic water!
About: This is the third in a series of missions taking place around the Fountain of Youth. They are designed to be small, short, and played in sequence. Add the scores together to measure your success.
Many thanks to the following individuals for allowing me to steal their ideas:
Inquizative, for the waterfall design;
Kolja Silvani, for the secret passages;
Kester, for fountain design and irrigation.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Posted on 02/01/07 @ 01:45 PM
This map was different from the others, the objectives were fairly awesome to collect - I enjoyed it.
Another 5 year time limit, abit too long I think. Maybe 4 years or 4 years 6 months would be better ;)
Again fires were a problem here, alot was caused, making the economy suffer abit. Still, fair does - I suppose a challenge to this map were the fires.
If the time limit was abit shorter this map's balance would be better ;)
Nothing new or spectacular here, around about the same concept as the last. Although I did the idea of irrigation, the way the map unreveals itself is really good ;)
Map Design: 4
Maybe abit too generous here, but oh well. The irrgiation was nice to look at, and the stoney roads were also nice to look at.
Yet again, story is great :)
Work abit with the time limit's and the fires, they do get annoying ;)
Found this task hard and challenging, but great and educational. Would raise the "creativity" score +1.5 points (overall being quite the same). Despite the promising title this settlement is persecuted by many bad events. In their denseness they annoyed me. While I wanted to lay the stress on food production resembling the frutility talked of, I felt myself driven to alter this. Lots of uncommon tactics needed already on normal level, like high bribes, re-directing workers, stopping food consumption.
Posted on 01/08/09 @ 12:50 AM