|
Author |
File Description |
jake0402 |
Posted on 09/27/07 @ 08:15 PM
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
Minimap:
|
I placed a word doc inside the zip file. It explains everything. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
---|
drahcir_dier |
Posted on 09/28/07 @ 06:38 AM
Playability: 1.5
Playing this map was kinda boring. You put your troops on the cliff, and watch all of the enemy troops get slaughtered. People go in, limbs come out. You didnt have to do anything. Plus, when I went into editor and looked at the events, there was no losing condition. you cannot fail to win this map. I suggest you fix that. (I also couldn't help noticing the absence of a lord on the map.... )
Balance: 1.5
Sorry, but balance was rubbish. Yes, knights and swordsmen are good, but not good enough to run past 150 Xbowmen and survive. The slaves were pointless, as were all the laddermen, monks, and macemen. There were simply too manty arrows! Reduce the number of weapons you start with, that way the player wont get as many troops.
Creativity: 4
Im assuming you were recreating the actual tower defence game. I gotta give you credit for that. It was a good idea, setting this map appart from the ordinary invasion maps.
Map Design: 1.5
Sorry, but this was a no-go. While the map does not have to be realistic for this purpose, you could at least make an effort to fill it up! Make more cliff paths, so that the enemy has more than one way to go. The signpost was in a bad spot, because when room ran out, men started appearing on the other side of the map. Add in some more signposts so that the enemy doesn't get crammed together in one spot.
The big smiley face was (in my opinion,)just there to take up space. as was the big "made by Jake" lable. We find out who made the map when we download it, no need to tell us in-game.
Story/Instructions: 1.5
I noted that you said, "i included a word document in the zip folder. that explaines everything." This word document consisted of one sentence. Now im not one for great big long stories, but even I manage more than one sentence. The instructions dont HAVE to be a story. You could include some info about the original game. and why you chose to make a SHC map about it.
Additional Comments:
I hope that i have not offended you with this review. I'm merely expressing my personal views regarding this map. I'm assumning this is your first, in which case i encourage you to keep making maps, and learning differnt ways of making terrain, invasions, events etc. Hey, map first maps were not all that different. Kepp working on this map. Make some modifications, add new pathways, signposts etc. Once it is all fine-tuned, you can upload it, andpeople can enjoy it.
|
LordJacky |
Posted on 09/29/07 @ 02:53 PM
Playability: 1
What the guy said and plus the maze not complex enough for a tower defense game.
Balance: 2
Almost no balance because it's almost impossible for the enemy to reach your forces. Plus if you don't act fast enough they would simply overwhelm you in numbers.
Creativity: 2.5
A 2.5 because I've never seen a Tower Defense game on Crusader.
Map Design: 3
A 3 because the design wasn't really that good, but if you worked on it, I would have given you a 4 or 5.
Story/Instructions: 1
You really didn't need to say anything because well the story really wasn't that great. If you call a sentence a story that is.
Additional Comments:Good idea for a Tower Defense map on Crusader, but I think a little bit more effort from you or maybe somebody else making a tower defense map, would jump start a craze to make TD maps.
|
HGDL v0.8.2 |
Rating |
---|
2.0 | Breakdown |
---|
Playability | 1.3 | Balance | 1.8 | Creativity | 3.3 | Map Design | 2.3 | Story/Instructions | 1.3 |
Statistics |
Downloads: | 416 |
Favorites: [] | 0 |
Size: | 352.49 KB |
Added: | 09/27/07 |
|