|
Author |
File Description |
LordGPain |
Posted on 05/19/02 @ 12:00 AM
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Hard |
Good Luck & Enjoy :-/ |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Sir Deacon |
Posted on 05/23/02 @ 12:00 AM
Playability:..2..All I had to do as defender was sit and watch the attackers die, and all I had to do as attacker was sit and watch the attackers die. As attacker, if its possible to even come close to the keep, I never found a way. It was a one sided slaughter. Balance:..2..Balanced WAY in favor of the defender. As attacker, forget about it, as defender sit and watch the show. Creativity:..2..because I've downloaded many, many scenarios that were really lopsided like this one is, and I just dont see the point. Hoardes of towers packed together side by side, packed with balistas and crossbowmen like sardines. Map Design:..3..Not much landscaping here,..square looking hills, no rocks or eyecandy. The castle was ok. The wooden palisade parts were very well done and actually looked quite cool. The watch towers looked rather simple and primitive, and the castle itself was too packed full of crossbowmen in watchtowers to see much of it. Story/Instructions:..3..Average story, not bad. Story and instructions were ok. Summary:..I'm really getting burned out on downloading these novelty maps where there is no way to win the scenario. Please Author, its clear that your learning your way around the editor. Take your time when making your maps. Pay attention to EVERY detail. Go out on a limb and do some experimenting, and playtest, playtest, playtest. This is constructive critisism, please know that my first scenarios were horrible to. If you dont believe me try Sticks and Stones on the invasion page,..yuk.. |
Lord Scorpio |
Posted on 05/24/02 @ 12:00 AM
This is a map that put all my siege skills to the test. If your not that good at attacking you will never make it even close, but if you are skillfull you can get right to the keep from 2 different ways of attack. straight up the middle is the hardest route but the moat is a little easier.
Playability i gave a 5 because it did test my skills and made me think before attacking(and since the author said to attack I didn't even try to defend).
Balance a 4, there are not as many archers as it appears and with a little patience you can take out every tower.
Creativity, a 4, there are areas of the map that greatly inspired me for future maps of my own.
Map design, a 5, overall it looks good and makes you wonder how your suppsoed to attack with as little troop lose as possible.
Story/Instructions,,,, as I keep asking,,, is it really needed, I get maps to play not to read. A little insite is nice on what the author wishes you to do but if I want a story I'll get a book.
Overall a good map with little improvement needed, little not much but I could change a few things. |
HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 3.5 | Balance | 3.0 | Creativity | 3.0 | Map Design | 4.0 | Story/Instructions | 3.5 |
Statistics |
Downloads: | 742 |
Favorites: [] | 0 |
Size: | 742.62 KB |
Added: | 05/19/02 |
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