Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Invasions
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Stronghold: Invasions » Mountain's Fist (Map 5 in Saviour of Léugìm)

Download File Post Review Post Comment

Mountain's Fist (Map 5 in Saviour of Léugìm)

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1.1

Other uploaded scenarios in the Campaign:

1. Mardonton - The siege
2. Bealaigh Hill -The Ambush
3. An Unlikely Saviour
4. The Lost Estate

Mountain's Fist

Map No.5 in The Saviour of Léugìm Community Campaign.

Short Description: Survive against the army's of Dayon in this elaborate, strong fortress. Use it wisely, it is filled with secret passways and towers.


In the face of Lord Dayon�s evil onslaught, it is to Mountain�s Fist that the Kingdom�s people have retreated. You play as Almaya the Wizard, sent to lead the defence at the Kingdom�s stronghold while Gregory journeys to speak with the Ice God, Ithélâ. If Mountain�s Fist falls it will mean the end for Léugìm. There are no choices. Your back is to the Sgor Mountains. Lord Dayon�s hordes are before you. There is no escape. You must hold out. And Lord Dayon must cast his vast army against the walls of Mountain�s Fist�

Full story follows the map in the zip file!

Campaign Map

Click thumbnail pic to see 250k JPEG


    On Normal Setting:
  • Survive until the enemy invasions end and the enemy army is dead.
  • Game starts January 1078
  • Game ends around 1082-85)

Hints for all players

I have a few strategies I use myself when playing this map, but I'll leave it to everyone to find out for themselves what they think are the smartest moves.

Author's Note

I hope you enjoy it, as always. This map has been finished for overa year! It was first intended for the Crusader Campaign, which is now dead.

Zip Contents

Map and story by Lord Michael 1.


Authors who worked on this map were:
Lord Michael I for writing the story, Ericgolf and Lord Michael I again, for playtesting this map. Ericgolf also made the maproom thread for this map, which I appreciated alot.

Also Thanks to:
FroobaChoob for starting and organising the campaign;
Younghappy for taking over from FroobaChoob when he had to go offline;
Sir Ravenclaw for the campaign logo graphic;
Younghappy for creating all the campaign maps and submitting news articles;
SHH staff for posting up the news articles;
Ericgolf for the DL page template.
AuthorComments   ( All | Comments Only | Reviews Only )
Sir Ravenclaw I think you've missed out an end 'a' tag after 'The Lost Estate' :)
This map should do brilliantly! :D
Lord Michael I
Thanks for another of your long, detailed and great reviews, Sulis! It's great to know you're enjoying the campaign!
artofmath My playing experience was exactly opposite of Sulis'. Instead of a nerve-bending siege, I got a movie to watch. I followed Vauban's advice in defending in a siege, which was to pull back from open, indefensble land (outer walls) to more defensive land (inner citadel), taking every soldier with me. So I did just that. The Ai lost all its power, as soon as the first gatehouse fell, every enemy charged in - to meet a human wall bristling with pikes. Once my pikes were dead, the enemy were burnt to a crisp by the pitch ditches, and the crossbowmen were shredded immediately.

I suspect that when you guys play, you try to hold on to every last bit of fortification you have - the siege might have worked well like that, but fell to proper strategy. My crossbowmen were too numerous, and their army lacked siege equipment.

I don't have time to make a full rating, here's my ideas:

Playability: 3.5
Balance: 2.0
Creativity: 4.5
Map design: 4.5
Story: 5.0
Average: 3.9

Sorry, but it really was too easy...
File Author
Actually I am aware of that you can do, what you describe here, and there was no way I could think of to remove it. But if you decide not to retreat, the map is much more enyojable.
Steve_1805 Dude, I frickin' love this map!!! I love the levels on the castle, they were awesome! The attacks were brilliant too, they were numerous amounts of troops, not too many, but enough to pose a threat and give me a good challenge. I must of played this map about 10 times already, using different tactics each time!

The map design was truely awesome, but I have to ask, how long did it take to get the entire area Hymalayan level!? Must of taken ages!! I love the valley and everything else! Awesomee!

The story to this too is Brilliant! Absolutely fantastic!

And I have to thank you for inspiring me on my map 'The Final Stand'. Thanks!

And i'd love for you to review it for me. >.<

Bloody hell, I might as well have reviewed this map, if I ever did, i'd give it 5.
Sredit I did like Artofmath, only I took it one step further.

And indeed after carefully placing every crossbowman and pikeman on the keep, you only have to lose the knights, one or two oil engineers and maybe a couple of pikeman (literally). Playing at very hard.
If not for the persistent but still-standing companies of crossbowmen you have to get rid off to be victorius I would have lost only those.

Indeed it's easy, some may call it cheating, but it's a fun movie to watch!

Post Review Post Comment

HGDL v0.8.2

Forum Username:


Create a new account
Forgot password?
Map Design4.0
Favorites: [Who?]0
Size:784.74 KB