Map 10, The Climax of the Léugìm Campaign: Ending a Dire Threat
Posted on 02/19/08 @ 07:47 PM (updated 02/22/08
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Ending a Dire Threat to Leugim
Map No.10 in The Saviour of Léugìm Community Campaign.
Fight your way through Dayon's fortress and eliminate the vile lord once and for all. Beware of the shorelines, as he is receiving reinforcements from behind our lines. We must work quickly, and steal a ship with which to flee after the deed is done.
You are trapped between a rock and a hard place. After successfully razing Lord Dayon's castle, which was poorly defended, you discovered that Dayon had not been killed in the siege. In fact, he and a large part of his army have fled to the coast, to his estate on Zephyr's Point. With victory so near, you make chase. However, you have walked right into Dayon's trap. His castle is in front of you, and a massive landing army of the Black Hordes from his homeland have beached behind you, marching up the coast in ranks of a hundred. You have no choice but to attack the castle and steal a ship before you are overrun...
There is little hope for you, as Commander Gregory. You have sent a probing force to test Dayon's walls, which are proving more and more resilient by the minute. The waste of men was a foolish endeavor, but it is too late to rethink it. Now you must attack with whatever you can, as soon as you make your way out of the bloody salt marsh.
Click thumbnail pic to see 250k JPEG
You have many strategies available to you. You have multiple siege weapons at the ready, you have multiple places to attack, but you only have a little time. Your ultimate objective is to kill the enemy lord before you are all slain. It is not going to be a simple siege for the inexperienced!
On Normal Setting:
-Kill enemy lord.
-Time until defeat.
-Lose if all troops are killed.
Hints for all players
-Pause the game at the start and carefully examine the enemy defenses. There may be a weak point, but be careful, as Dayon is a military genius, and he knows where his apparent weaknesses lie.
-Don't underestimate the battering ram! They deal massive damage to castle structures, and can take a load of punishment.
-Watch out for traps! They're everywhere, as Dayon has been anticipating this battle for weeks.
-Don't take on too many towers at a time with your rangers.
I'm honored to have been given the opportunity to create the final map of the campaign, being a very important task. My thanks to the rest of the campaign team for letting me join in half-way.
I hope you enjoy the battle!
-Full story file
-Map 10, Ending a Dire Threat
This is a map by Lord Tanthos;
Lord Michael I wrote the story.
Also Thanks to:
FroobaChoob for starting and organising the campaign;
Younghappy for taking over from FroobaChoob when he had to go offline;
Sir Ravenclaw for the campaign logo graphic;
Younghappy for creating all the campaign maps and submitting news articles;
SHH staff for posting up the news articles;
Ericgolf for the DL page template.
"Long live Leugim!"
|Comments ( All | Comments Only | Reviews Only )
Posted on 02/20/08 @ 06:27 AM
I like it. Good job
The mission has been out for some time now.
Posted on 02/21/08 @ 04:25 PM
Is anyone willing to share their victorious strategies on any difficulty level?
Fear not! I am going to play it after my soccer tournament today.
Posted on 02/23/08 @ 02:15 PM
You should put 10 in the title somewhere.
Posted on 02/24/08 @ 12:27 PM
Thank you for the review.
Posted on 03/17/08 @ 04:21 PM
The green troops were the probing force you sent ahead to attack the castle in the hopes of either success or weakening the defenses.
How do u make ur own troops green? I dont know how, im new to map making and im rubish,
Posted on 06/25/08 @ 12:55 PM
Posted on 06/25/08 @ 02:44 PM
Please ask your question in the Stronghold: Scenario Design forum
Someone there will be glad answer you :)