Posted on 05/29/02 @ 12:00 AM
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Your evil brother ascended the throne and you decided it was time to leave. After weeks of traveling through wilderness your scouts returned with some good news; they had found a fertile hidden riverdelta.
You took your chances and moved out, upon arrival it turned out that a miller and his sons already lived there.
After some strong bargaining he agreed to assist you and eventually move on, but only in return for a small fortune of goldpieces and a large amount of wood planks. "I plan to build a magnificent mill and be stinking rich" he said.
This map strongest point is that it is devided in two halves; you never know from which side the enemy will come.
This also means you will have to defend both sides.
The map has you reach some economic goals; apart from the wood and gold there also is a blessed and drinking ale requirement.
-A quick start is essential to survive, it might be a good idea to try different approaches.
-Be very carefull with your food supplies.
-Start building inns and churches as soon as possible, they will give you essential popularity bonuses, and furthermore, it is important to have the level required when time runs out.
-This map should be a nice challenge at normal diff. level for the average player, if you are an expert player I recommend playing it at hard diff.
Have fun and good luck!
Special thanks to my playtester: Nigel Loring
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
This was a great map,and I have played it over 10 times (thats a lot for me,I usually play once,but if I like it,i play it more),it is fun to play and a good setup overall.
Posted on 06/12/02 @ 12:00 AM
Playability: I gave this a 4 because i played it a lot,and more than most maps i play (except for MP),i thoroughly enjoyed it,but also,cause I playtested it,i knew what was gonne happen saughta(if i hadda remembered everythin it woulda been easier,lol). The attacks were good, if not a bit easy (I played on Normal hardness),i wont say how many there were or exactly what happens cause then the plot is ruined for u guys who havent D/L it. I also enjoyed the challenges of making a castle around the area i had,it was good,:).
Balance: It was good, (i have to admit,i did find it pretty fair),but at times i beat the attackers too easy and this was a bit of a blemish,but not a big one,that is why it aint a 5 instead of the 4 i gave it.
Creativity: I found the looks of the map great,i found the storyline great,i played it many times because it is such a good map,and it is different to some of the maps i usually D/L,it is good,and i loved the challenge of making my castle in the delta and some in the higher areas,it was well done.
Map Design: As some of us players think,Ako is the best eye-candy maker we have,and one of the best map desingers overall too,i personally love most and nearly all of his maps,i enjoy looking at them too,this one is no different. He has made beautiful scenery,and the Delta idea was great (someone else has probably done it befroe,but i havent noticed,lol),and it looked good too,some deltas look half made and not good,but this one does,well done,and the many diff. height plains were great,and i made my castle in many diff. places.
Story/Instructions: I liked the story,and it was good,especially about the miller and sons already living their,great idea,never seen it before (i dont D/L a lot a maps,dont have time),but good story and works well with the map,:)
Overall,a great map,one of my fav.'s. )
I was passing by out of curiousity and noticed the minimap graphic link was dead. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added)
Posted on 12/13/08 @ 10:43 AM
More than a decade after this mission appeared, I don't think I'll be hearing from the author, but never mind. This mission was phenomenally difficult, I spent ages on it, and for a while, I thought it had me beat.
Posted on 04/05/13 @ 04:39 PM
The enemy attacks weren't so dreadful, but there were other problems. There's no market and the possibility of food production is limited, which made things much harder. It was incredibly difficult meeting the resource requirements of money, wood, blessed and ale coverage in time, and I experienced tension toward the end wondering if I'd manage it. Worse yet, there was a requirement to defeat the enemy by a certain time, and at first, the enemy didn't oblige by throwing himself at my defences. For a while, I wondered if I needed to create macemen to go out and destroy the enemy, but I only managed 38, so it was down to the bowmen.
One very strange thing happened. There are signposts to the north and east. I wanted to do it so the final two waves of enemy emerged from one, which was surrounded by wall, but whenever I built wall in one place, the enemy always, always appeared from the other. I tried it a mulitude of times, so it wasn't luck. I don't know how this could be accomplished with the map editor.