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The Ourea II-By Warlord Designs
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Author |
File Description |
WarLord_Designs |
Posted on 05/30/08 @ 04:27 AM
File Details |
Map Size: |
400x400 (Large) |
Minimap:
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Greetings to all of the SH community,
Arthus has once again busied himself with another free-build, and it is with great pleasure that I can announce its arrival. Drawing on what we loved in the first Ourea Map, the second in the series combines much of what we enjoyed in the first map with some new improvements. Plenty of space and the option to build in the more challenging heights, offers the player a greater variety of options when playing the map.
The map features an invisible signpost, which is located in the west corner of the mountains. A trial invasion may be wise before deciding to settle.
Well let’s not delay it any longer.
We hope your enjoy The Ourea II.
Here’s a snippet of the story…
The Ourea II
Deep in the Germanic wilderness a road winds to a great extent along a river that passes through and runs with the Danube. The path is still and the air cold. Mist hugs the ground in the mornings and hides by the afternoon. The nights are unbearable…
Three soldiers march towards camp…
It is morning.
Deep bellows ring out amongst the trees stirring birds from their roosts.
“Victor surely there is no soldier in the kings army as ugly as you.”
“ Well now I’m not so sure of that, you my dear friend can’t be too far behind,” Victor replied, fighting back tears.
“Please don’t be so modest Victor, the pleasure, I assure you, is all yours.”
“Will you both shut up! You are like two little girls…this place is dangerous.”
“Lord protect me, said Victor crossing himself. Would you fancy that Bruce? Mathew says it’s dangerous.”
“Oh yes”, replied Bruce…”like the couple of savage women in the last raid, they could dish a fair slap”…
Mathew stops and is still. Bruce and Victor joke on. Before long Bruce turns and sees Mathew.
“What the bloody hell are you doing?” calls Bruce.
“Quiet, I heard something.”
The sound of dead branches breaking underfoot sends Mathew’s gaze over the river. Above crows spill from their high roosts, their harrowing calls echo outward into the abyss. Mathew’s breathing begins to grow heavier and his heartbeat more intense. He looks to his friends but finds no one. Fear grips him and around him the trees seem to grow taller blocking out more and more of the suns white rays. The forest around Mathew begins to spin, faster and faster until it brings him to his knees, his hands grasping his head in agony. He begins to scream…
Best wishes from the both of us,
Have fun.
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Pages: « First « 1 2 [3] 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Knightly_Maps |
Posted on 06/02/08 @ 05:10 PM
I'll be sure to give it a review sometime, but it will be a pretty boring review.. Ive never much had a fancy for 1,2,3,4, but that only leaves 5! :D
Its a pity it will not recieve much publicity, being forced off the new files list quickly with the spam that has been coming. |
The Hitman |
Posted on 06/03/08 @ 03:40 AM
Hokay, I'm too nerdy with these kinds of perfectly designed maps, so I'd give you a reward.
Playability: 5
Well the playability depended on my castle building skills... Nothing difficult, there were few bears, which my woodcutters slayed.Enough space to build, nice and easy elevation of the mountains.
Balance: 4
Eh, I got enough resources in the begining. The freebuilders are always too easy, we need some random events for this job... I suggest also adding some single enemy hunters in the mountains, like you did in the first part.
Creativity: 5
Some people will say it's just the next boring freebuild, but it is far from boring... In fact I found out a new trick, the fireworker was picking water from the lake and distinguishing the always burning wheat :D The custom farms is a great idea too.
Map Design: 6
Oh, geez that's the top of the icecream, dudes! Making such scandinavian mountains demands a lot of skills and patience... The look just amazing, I'm just too nerdy with the maps with supreme design and I could say this is not only a freebuild. It's also an eyecandy! I have to say I haven't seen such superb design in a SH1 map!
Story/Instructions: 5
Eh, I hate this paragraph...Alright, you have a fat, interesting story, what more do we need :D The stories of the both Ourea maps are incredible and I cannot rate their content ;)
Additional Comments: Sorry if eventually my review is short, writing long time isn't my style :p Short and accurate, I hope!
P.S. Will you make more Ourea maps?
Le Hitman :D
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WarLord_Designs
File Author |
Posted on 06/03/08 @ 05:31 AM
your review would be most welcome, people dont seem to think the map is balanced quite right and whilst i disagree a few more reviews will let me know the general opinion of the community :)
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strongholder nl |
Posted on 06/03/08 @ 04:34 PM
[Deleted, spam][Edited on 06/04/08 @ 10:45 AM]
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Knightly_Maps |
Posted on 06/03/08 @ 05:20 PM
Strongholder, there is no score 6, he just put that in there for fun, and to show that he really really loves the map design, as to do things like that have never been done before as far as I have scene. |
Knightly_Maps |
Posted on 06/04/08 @ 01:41 AM
Playability: 5
For any Stronghold 1 players that can find solace in, and enjoy the atmosphere of an (often) peaceful freebuild scenario, then Ourea II by Warlord_Designs will be an instant hit. It has great re-playability as players can choose to site their keep in a variety of settings; they can construct intricate castles and settlements, possibly using the variety of eye-candy that can be made in gameplay; maybe even the 3x3 magic eraser that Warlord_Designs presented to us; or the player can choose to push their castle defending to the limits with outrageously large invasions, or whatever their imagination conjures up.
If you love all things beauty in Stronghold, and love the idea of creating a bustling economy, then I can tell you that with Ourea II you will not be disappointed; the enjoyment is intense!
"The greatest freebuild if not out of any scenario I have ever played, second to none; most beautiful map; a fantastic approach to bring more realism to Stronghold; setting the limits sky-high for future map-makers."
Balance: 5
As a freebuild has few elements of balance available, due to there commonly being no advanced scripting in place this score means little; however, it'd be wrong to lower the score for something that can't be taken full into account.
Saying that, in the beginning, you are hit with a few bears and wolves, which liven things up as you strive to avoid or tackle these minor nuisances.
"A fantastic scenario for young and old, veterans or beginners; with this scenario, you shall find joy."
Creativity: 5
High reaching mountains using the time consuming "Himalaya" terrain technique, as well as the fiddly process of the "1000 stone printing press" to get the snow effect is scarce seen in any scenario created. It was a rarely, if ever, attempted venture, and the team pulled it off magnificently. The Design team has managed to incorporate the effect of a deserted valley very well, working with the story to create an interesting atmosphere not unlike that experienced in the prequel, The Ourea.
"Warlord_Designs has managed to bedazzle the stronghold Community with sky-reaching dreams to place the highest terrain possible in the most creative, realistic way possible, and have pulled it off without an error, a blemish on the record."
Map Design: 5
As can be expected by any scenario produced by Warlord_Designs, this map has incorporated time-intensive methods of terraining to create the most elaborate atmosphere, to really draw the player into the dark and grim mood that the Ourea presents.
Use of Himalaya Terrain, the 1000 stone printing press and the 3x3 magic eraser have been used masterfully to create heaven-gazing mountain ranges, rain on the mountain ranges, raised moat lakes, elaborate farms and invisible buildings.
"The Ourea II is an elaborate map that must have been incredibly time-consuming and stressful for the Design team.
"One can learn from Warlord_Designs; the masters of the Stronghold editor."
Story/Instructions: 5
The well written section of prose written by Warlord_Designs helps set the mood for the scenario; the grim, ominous mountain ranges, towering over the fertile valley, scarred first by human construction, then by human destruction.
"A fantastic piece of writing."
Additional Comments:
The best by the best. |
WarLord_Designs
File Author |
Posted on 06/05/08 @ 04:00 AM
Couldnt ask for more, what a fantastic review - thanks mate real happy you liked it! |
Lord William1234 |
Posted on 06/05/08 @ 06:54 AM
I felt like I was going to pass out on the floor when I saw this map...oof, it is so well designed! It looks very realistic from the minimap...will definitely build some fantastic cities on this map! |
WarLord_Designs
File Author |
Posted on 06/05/08 @ 09:22 AM
thanks mate, if you enjoy it that much i'd love to read a review from ya :) |
evil_space_cows |
Posted on 06/06/08 @ 05:35 AM
Please make morefreebuilds, this and Rhoswen - Lady of the Rose are the two funnest practical freebuilds I've ever played!
(I'm on my knees here.) |
Pages: « First « 1 2 [3] 4 5 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.3 | Creativity | 4.8 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 4,630 |
Favorites: [] | 1 |
Size: | 877.08 KB |
Added: | 05/30/08 |
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